A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
☆91Oct 28, 2020Updated 5 years ago
Alternatives and similar repositories for DualMarchingCuboids
Users that are interested in DualMarchingCuboids are comparing it to the libraries listed below
Sorting:
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆183Aug 14, 2019Updated 6 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆322Oct 23, 2016Updated 9 years ago
- Swift 4.2 rendition for Mac☆17Dec 1, 2020Updated 5 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆23Mar 10, 2025Updated 11 months ago
- Implicit shape rendering (SDF) in Metal.☆19Aug 6, 2021Updated 4 years ago
- Reality Composer Pro Dynamic Materials Library☆50Oct 4, 2023Updated 2 years ago
- RealityKit Terrain Shader - Surface Shaders and Geometry Modifiers☆27Jun 12, 2023Updated 2 years ago
- A demonstration of RealityKit's LowLevelMesh API☆106Mar 30, 2025Updated 11 months ago
- Demonstration code for Marching Cubes and Dual Contouring☆322May 4, 2023Updated 2 years ago
- Header only c++ expression parsing library with AST building and GLSL shader generation☆20Jul 1, 2014Updated 11 years ago
- Experiments with SDF rendering, modifying, and collisions in Unity.☆11Apr 9, 2022Updated 3 years ago
- A sample project for visionOS that showcases FindSurface's functionalities.☆13Dec 18, 2025Updated 2 months ago
- ☆11Jan 16, 2025Updated last year
- This doesn't work! -- Implementing the Marching Triangles Algorithm☆10May 13, 2015Updated 10 years ago
- C++ 17 Spectrogram based on Apple's Accelerate and Metal frameworks;☆31Oct 24, 2020Updated 5 years ago
- Transvoxel implementation in C# for XNA☆76Jul 16, 2019Updated 6 years ago
- SLAM library for RealSense T265 and D435i sensors☆14May 24, 2021Updated 4 years ago
- Unity Procedural Animation solution based on Ubisoft IK Rig and David Rosen's Overgrowth☆12Jun 24, 2021Updated 4 years ago
- RootMotionExperiment☆11Jan 18, 2021Updated 5 years ago
- MeshKit☆14Apr 22, 2019Updated 6 years ago
- Code repo for "Flow Aligned Surfacing of Curve Networks", Pan et al. 2015.☆12Jan 13, 2024Updated 2 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆57Mar 19, 2025Updated 11 months ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆89May 30, 2017Updated 8 years ago
- Unity scripts for cutting a mesh in two along a plane. Uses a half-edge data-structure.☆11Mar 14, 2021Updated 4 years ago
- ☆14Aug 23, 2023Updated 2 years ago
- Type safety for Metal 🤘☆39May 2, 2025Updated 10 months ago
- Fast (er) implementation of dual contouring which avoids the octree☆168May 30, 2017Updated 8 years ago
- ☆36Nov 12, 2018Updated 7 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Sep 27, 2021Updated 4 years ago
- Variational Polygonal/Polyhedral Shape Functions☆15Jun 8, 2022Updated 3 years ago
- Kapsul 3D modeler 1999-2002☆14Feb 6, 2018Updated 8 years ago
- A set of convenience APIs that make working with RealityKit more efficient.☆21Nov 7, 2025Updated 3 months ago
- FaCiLe a constraint programming library on integer and integer set finite domains written in OCaml☆14Feb 27, 2024Updated 2 years ago
- 2D noise generation, processing and meshing using Unity Jobs and Burst☆12Jan 12, 2024Updated 2 years ago
- C++ math / geometry / mesh processing library☆63Oct 19, 2018Updated 7 years ago
- OpenCL accelerated Mandelbrot renderer for macOS☆15Mar 6, 2020Updated 5 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- MPS like shaders for audio processing. Conv1d, Spectrogram.☆18Apr 3, 2021Updated 4 years ago
- glTF Spec for Cinder☆15Sep 1, 2017Updated 8 years ago