A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
☆93Oct 28, 2020Updated 5 years ago
Alternatives and similar repositories for DualMarchingCuboids
Users that are interested in DualMarchingCuboids are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆184Aug 14, 2019Updated 6 years ago
- Can I create a stereoscopic/40PPD Metal renderer in RealityKit? Probably.☆18May 15, 2024Updated 2 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆329Oct 23, 2016Updated 9 years ago
- Demonstration code for Marching Cubes and Dual Contouring☆331May 4, 2023Updated 3 years ago
- ☆13Dec 17, 2019Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Implicit shape rendering (SDF) in Metal.☆19Aug 6, 2021Updated 4 years ago
- A tookit for video game development☆15May 5, 2018Updated 8 years ago
- Swift 4.2 rendition for Mac☆17Dec 1, 2020Updated 5 years ago
- A demonstration of RealityKit's LowLevelMesh API☆109Mar 30, 2025Updated last year
- GlitchArt: Cyberpunk-2077-Style Glitch Art For Apple Vision Pro,Shader Graph☆27Feb 5, 2025Updated last year
- Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.☆28Aug 22, 2020Updated 5 years ago
- Reality Composer Pro Dynamic Materials Library☆51Oct 4, 2023Updated 2 years ago
- Dual Marching Cubes Implementation in C++☆67Sep 28, 2020Updated 5 years ago
- Type safety for Metal 🤘☆40May 2, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆12Jan 16, 2025Updated last year
- Experiments with SDF rendering, modifying, and collisions in Unity.☆12Apr 9, 2022Updated 4 years ago
- ☆36Nov 12, 2018Updated 7 years ago
- RealityKit Terrain Shader - Surface Shaders and Geometry Modifiers☆25Jun 12, 2023Updated 3 years ago
- ☆15Jan 5, 2018Updated 8 years ago
- Variational Polygonal/Polyhedral Shape Functions☆16Jun 8, 2022Updated 4 years ago
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆42Nov 13, 2020Updated 5 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆89May 30, 2017Updated 9 years ago
- Transvoxel implementation in C# for XNA☆78Jul 16, 2019Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A Metal re-implementation of GLKit's GLKBaseEffect☆24Oct 5, 2025Updated 9 months ago
- Write RealityKit shaders using Swift☆198Sep 28, 2024Updated last year
- Marching Cubes (ambiguity resolved) implemented in C++☆16Jul 25, 2021Updated 5 years ago
- Unity scripts for cutting a mesh in two along a plane. Uses a half-edge data-structure.☆11Mar 14, 2021Updated 5 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆170May 30, 2017Updated 9 years ago
- Unity Procedural Animation solution based on Ubisoft IK Rig and David Rosen's Overgrowth☆13Jun 24, 2021Updated 5 years ago
- ☆13Jan 18, 2026Updated 6 months ago
- RootMotionExperiment☆13Jan 18, 2021Updated 5 years ago
- Polygon Painter for Low-Poly style 3D Models. Plugin for Unity.☆25Jul 4, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- small visionOS projects that demonstrate core functionalities☆21Dec 25, 2023Updated 2 years ago
- ☆39Aug 8, 2024Updated last year
- A demonstration of how to play HDR video with Metal and AVFoundation☆24Mar 10, 2025Updated last year
- Isosurface extraction using largely undiscovered techniques.☆145Mar 7, 2018Updated 8 years ago
- Data tables used in the Transvoxel Algorithm.☆86Nov 2, 2023Updated 2 years ago
- A performant cubic spline☆10Feb 26, 2024Updated 2 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Nov 29, 2020Updated 5 years ago