OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
☆242May 1, 2024Updated 2 years ago
Alternatives and similar repositories for surface_splatting
Users that are interested in surface_splatting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Differentiable Surface Splatting☆447Apr 13, 2026Updated 3 months ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆32May 1, 2024Updated 2 years ago
- An EWA surface splatter in WebGL☆33Apr 26, 2023Updated 3 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆21Jan 10, 2014Updated 12 years ago
- Implementation of "Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail" presented at Eurographics 2025.☆30Jun 2, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Rendering Point Clouds with Compute Shaders☆746Feb 2, 2023Updated 3 years ago
- Real-time surfel-based mesh reconstruction from RGB-D video.☆443Aug 22, 2020Updated 5 years ago
- Official code of AAAI'23 paper: Boosting Point Clouds Rendering via Radiance Mapping written in PyTorch☆28Aug 2, 2023Updated 3 years ago
- ☆10Dec 3, 2020Updated 5 years ago
- My Modification to vanilla 3D Gaussians☆125Mar 26, 2024Updated 2 years ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆510Jan 23, 2025Updated last year
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.☆293Sep 19, 2025Updated 10 months ago
- HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details (NeurIPS 2022)☆230Oct 25, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- real-time 3D reconstruction of non-rigidly deforming scenes using depth data☆164Updated this week
- CUDA-accelerated LOD construction for point clouds☆156May 18, 2023Updated 3 years ago
- A render engine for NeRFs!☆316Aug 8, 2023Updated 3 years ago
- ☆81Jul 24, 2023Updated 3 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Mar 23, 2017Updated 9 years ago
- [SIGGRAPH 2023, TPAMI 2024] Code for NeRF-Texture: Texture Synthesis with Neural Radiance Fields☆221Apr 9, 2024Updated 2 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Oct 24, 2017Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Dynamic Point Fields: Towards Efficient and Scalable Dynamic Surface Representations (ICCV 2023)☆90Apr 30, 2024Updated 2 years ago
- Computation of coherently aligned pointcloud normals using nanoflann for neighbour search and Eigen for eigenvector computation.☆17Feb 1, 2018Updated 8 years ago
- Code accompanying the paper "Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstruction" by Christiane Sommer*, Lu Sang*,…☆78Mar 21, 2022Updated 4 years ago
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆160Jan 11, 2021Updated 5 years ago
- 🖨️ [TPAMI'25] Explicit Correspondence Matching for Generalizable Neural Radiance Fields☆180May 6, 2026Updated 3 months ago
- A modular differential gaussian rasterization library.☆216Jul 28, 2024Updated 2 years ago
- ☆864Apr 4, 2025Updated last year
- The official repository of Compact 3D Gaussian Representation for Radiance Field☆500Sep 27, 2024Updated last year
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆13Mar 14, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Source code for eikonalfield (SIGGRAPH 2022)☆83Aug 6, 2022Updated 4 years ago
- [SIGGRAPH 2023] We provide a unified formula for neural fields (Factor Fields) and a novel dictionary factorization (Dictionary Fields)☆213Jun 19, 2025Updated last year
- ☆265Jun 21, 2023Updated 3 years ago
- ☆11Aug 7, 2024Updated 2 years ago
- Improved 3DGS rasterizer.☆133Feb 26, 2025Updated last year
- ☆91Dec 7, 2023Updated 2 years ago
- ☆14Nov 7, 2022Updated 3 years ago