sebastianlipponer / surface_splattingLinks
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
☆241Updated last year
Alternatives and similar repositories for surface_splatting
Users that are interested in surface_splatting are comparing it to the libraries listed below
Sorting:
- CUDA-accelerated LOD construction for point clouds☆149Updated 2 years ago
- ☆94Updated 3 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 7 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆151Updated 4 years ago
- Vacancy: A Voxel Carving implementation in C++☆71Updated 3 years ago
- Path-space differentiable renderer☆163Updated last year
- An example that complies and runs the fast winding number for soups☆79Updated 6 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆56Updated 11 months ago
- Gradient-Domain Processing within a Texture Atlas☆76Updated 3 weeks ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 10 months ago
- ☆43Updated 6 years ago
- A repository with a variety of meshes with minimal licensing requirements.☆237Updated 11 months ago
- An optix-based GPU path tracer☆94Updated 2 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆171Updated 2 years ago
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆373Updated 3 years ago
- GPU-accelerated triangle mesh processing☆265Updated last week
- ☆39Updated 3 years ago
- Surface Simplification using Intrinsic Error Metrics☆72Updated last year
- Unbiased Physically Based Differentiable Renderer☆47Updated 9 months ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- ☆70Updated 5 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆218Updated 5 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆159Updated 3 years ago
- Mesh simplification with UV's boundary preserved☆514Updated 5 years ago
- Introductory assignment for Geometry Processing course☆125Updated 2 years ago
- This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".☆264Updated 3 years ago
- ☆83Updated 5 years ago
- Vulkan-based Gaussian Splatting viewer, and python binding☆116Updated 3 weeks ago
- Implementation of the research paper Least Squares Conformal Maps for Automatic Texture Atlas Generation☆33Updated 5 years ago
- PyTorch implementation of Neural Dual Contouring.☆253Updated 3 years ago