sebastianlipponer / surface_splatting
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
☆236Updated 10 months ago
Alternatives and similar repositories for surface_splatting:
Users that are interested in surface_splatting are comparing it to the libraries listed below
- GPU-accelerated triangle mesh processing☆247Updated 2 weeks ago
- an implementation of parallel linear BVH (LBVH) on GPU☆199Updated 4 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆154Updated 3 years ago
- Path-space differentiable renderer☆160Updated last year
- Seamlessly erase seams from your favorite 3D models.☆120Updated 4 months ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆52Updated 6 months ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆175Updated 7 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆282Updated last year
- ☆93Updated 3 years ago
- ☆143Updated last year
- A repository with a variety of meshes with minimal licensing requirements.☆233Updated 5 months ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated last year
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆174Updated 5 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆144Updated 3 years ago
- An optix-based GPU path tracer☆93Updated 2 years ago
- Mesh simplification with UV's boundary preserved☆510Updated 5 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆89Updated 7 months ago
- Vulkan-based Gaussian Splatting viewer, and python binding☆83Updated this week
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆786Updated 9 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆153Updated 11 months ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆167Updated last year
- Surface Simplification using Intrinsic Error Metrics☆68Updated last year
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆174Updated 3 years ago
- Introductory assignment for Geometry Processing course☆123Updated 2 years ago
- Signed Distance Function from triangle mesh.☆92Updated 5 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆295Updated last year
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆322Updated last year
- Unbiased Physically Based Differentiable Renderer☆46Updated 4 months ago
- Fast simplification of 3D surface meshes☆304Updated 2 weeks ago