BoxDragon / kolorLinks
Color space conversion math made simple
β40Updated 7 months ago
Alternatives and similar repositories for kolor
Users that are interested in kolor are comparing it to the libraries listed below
Sorting:
- An opinionated, practical color management library for games and graphics.β36Updated last year
- π Wrapper crate for SPIRV-Tools π¦β28Updated last year
- Pass Rust strings to C with potentially not needing heap allocationβ13Updated 3 years ago
- A binary format for Rust / serde that supports schema evolutionβ17Updated 5 months ago
- Pre-allocated storage with constant-time LRU trackingβ10Updated 2 months ago
- Selective Rust wrapper for OpenSubdiv.β19Updated 2 years ago
- Rust bindings for Intel's ISPC texture compressionβ12Updated last week
- MIT NIHS image format implementationsβ10Updated 5 years ago
- Skeleton animation and IK crateβ39Updated 2 years ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.β68Updated last month
- A low-level gltf parser implemented on nanoserdeβ35Updated 9 months ago
- Procedural macros for working with Vulkan shadersβ42Updated last month
- Demo for the swash font libraryβ36Updated last year
- Uniform cubic spline evaluation and inversion in Rustβ19Updated last month
- DEPRECATED in favor of macroquad::uiβ38Updated 4 years ago
- Framework for playing around with rendering libraries in Rustβ28Updated 3 years ago
- A 2D vector graphics library written in Rustβ40Updated 3 months ago
- Show puffin profiler flamegraph in-game using eguiβ46Updated 2 years ago
- A zero-allocation library providing const-generic implementations of BΓ©zier curves, B-Spline curves and specialized implementations of upβ¦β47Updated 9 months ago
- Signed distance field library usable on both CPU and GPU.β15Updated 2 years ago
- Asset manger for good assets onlyβ31Updated 2 years ago
- Rust library for parameterized inbetweeningβ52Updated last month
- Physically based spectral path tracing renderer with a focus on high-quality offline renderingβ14Updated last month
- WebGPU-native benchmarkβ10Updated 5 years ago
- Record and replay π± input with precise timingβ19Updated 2 years ago
- A Rust game engine, focus on Voxel support and content-addressed IDs. Intended for a sandbox "game" like Garry's Mod or Second Life, evenβ¦β25Updated 9 months ago
- grr and rust-gpu pbr renderingβ28Updated 4 years ago
- Integrates crashdump reporting with Sentryβ18Updated last year
- π Superluminal Performance profiler Rust API π¦β100Updated 2 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codecβ38Updated last year