aclysma / basis-universal-rsLinks
Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec
☆39Updated last year
Alternatives and similar repositories for basis-universal-rs
Users that are interested in basis-universal-rs are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆89Updated last year
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆181Updated last month
- A low-level gltf parser implemented on nanoserde☆35Updated 10 months ago
- 🔆 Superluminal Performance profiler Rust API 🦀☆101Updated 3 months ago
- Rust bindings for Intel's ISPC texture compression☆13Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 6 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆114Updated last month
- Task Orchestration Framework☆57Updated last year
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆169Updated 3 months ago
- ☆25Updated this week
- BVH Construction and Traversal Library☆65Updated 3 weeks ago
- Reusable post-processing effects for wgpu☆13Updated 11 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆88Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆50Updated 3 weeks ago
- BVH library for Rust☆16Updated 4 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- A tweening library for Rust☆65Updated 3 months ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated last month
- Skeleton animation and IK crate☆39Updated 2 years ago
- Async-oriented Vulkan helpers☆37Updated 6 months ago
- ☆34Updated 2 years ago
- Image density/height map to mesh generator☆81Updated last year
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆109Updated last year
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year
- Rust library for parameterized inbetweening☆52Updated 2 months ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆47Updated 10 months ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated 3 weeks ago