aclysma / basis-universal-rsLinks
Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec
☆39Updated last year
Alternatives and similar repositories for basis-universal-rs
Users that are interested in basis-universal-rs are comparing it to the libraries listed below
Sorting:
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆185Updated 2 weeks ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Vulkan-lite GPU API☆89Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 7 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 11 months ago
- Rust Graphics meetups☆68Updated 4 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆170Updated 4 months ago
- 🔆 Superluminal Performance profiler Rust API 🦀☆101Updated 5 months ago
- Rust bindings for Intel's ISPC texture compression☆13Updated last month
- Implementation agnostic memory allocator for Vulkan-like APIs☆89Updated last year
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- ☆25Updated 3 weeks ago
- Simple profiler scopes for wgpu using timer queries☆116Updated 2 months ago
- Task Orchestration Framework☆57Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- RenderDoc application bindings for Rust☆50Updated last year
- Simplified Vulkan synchronization logic, written in rust☆57Updated 3 months ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆79Updated last year
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Rust library for parameterized inbetweening☆52Updated 3 months ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆111Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Library for post-process antialiasing☆108Updated 5 months ago
- Reusable post-processing effects for wgpu☆13Updated last year
- Remaking OpenBVE using a modern architecture, using Rust.☆52Updated 3 years ago
- Image density/height map to mesh generator☆81Updated 2 years ago
- Compute based ocean simulation with gfx_hal☆119Updated 2 years ago
- High performance, low level 2D path rasterization library in pure Rust.☆118Updated 4 months ago
- Async-oriented Vulkan helpers☆37Updated 7 months ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago