aclysma / basis-universal-rsLinks
Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec
☆39Updated last year
Alternatives and similar repositories for basis-universal-rs
Users that are interested in basis-universal-rs are comparing it to the libraries listed below
Sorting:
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆180Updated last month
- Vulkan-lite GPU API☆89Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 5 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Task Orchestration Framework☆57Updated last year
- 🔆 Superluminal Performance profiler Rust API 🦀☆101Updated 2 months ago
- Reusable post-processing effects for wgpu☆13Updated 10 months ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆109Updated last year
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆169Updated 2 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆49Updated this week
- Rust bindings for Intel's ISPC texture compression☆12Updated last month
- Implementation agnostic memory allocator for Vulkan-like APIs☆88Updated last year
- RenderDoc application bindings for Rust☆50Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- Rust library for parameterized inbetweening☆52Updated last month
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆76Updated 11 months ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated last month
- BVH Construction and Traversal Library☆64Updated last week
- Simple profiler scopes for wgpu using timer queries☆114Updated 3 weeks ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆47Updated 9 months ago
- ☆34Updated 2 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆103Updated 10 months ago
- 🦀 Minimal SPIR-V reflection library.☆45Updated 7 months ago
- Remaking OpenBVE using a modern architecture, using Rust.☆52Updated 3 years ago
- Signed Distance Field Utilities☆120Updated 3 years ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆159Updated last year