kvark / choir
Task Orchestration Framework
☆56Updated last year
Related projects ⓘ
Alternatives and complementary repositories for choir
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- A tweening library for Rust☆59Updated last month
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆43Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated last month
- Vulkan-lite GPU API☆90Updated 4 months ago
- Framework for playing around with rendering libraries in Rust☆29Updated 3 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated 8 months ago
- Safe, fully-featured bindings to the Tracy profiler☆22Updated 2 months ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆64Updated last year
- Asset manger for good assets only☆31Updated last year
- Show puffin profiler flamegraph in-game using egui☆45Updated last year
- Fast polygon mesh library with different data structures and traits to abstract over those.☆77Updated 3 weeks ago
- Rust Graphics meetups☆68Updated 3 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆159Updated last week
- 2d collision test for game-development in rust☆22Updated 2 weeks ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated 9 months ago
- Library for post-process antialiasing☆101Updated 3 months ago
- Simple profiler scopes for wgpu using timer queries☆94Updated 2 weeks ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆86Updated 7 months ago
- ☆32Updated last year
- Trivially run wasm applications and examples in the browser☆80Updated 5 months ago
- ☆33Updated last year
- A basic mipmap generator for bevy☆29Updated 2 months ago
- ☆95Updated 2 weeks ago
- high-quality anti-aliased vector graphics rendering on the GPU☆86Updated 2 years ago
- A Rust promise for games and immediate mode GUIs☆130Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆43Updated 3 years ago
- Official Salva plugin for the Bevy game engine.☆13Updated 3 years ago
- A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.☆27Updated 2 years ago