mad-s / hijikiLinks
Another physically based renderer named after edible seaweed
☆18Updated 4 years ago
Alternatives and similar repositories for hijiki
Users that are interested in hijiki are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆89Updated last year
- Pure Rust implementation of the meshoptimizer library☆29Updated last month
- BVH Construction and Traversal Library☆84Updated last week
- Rust Graphics meetups☆69Updated 4 years ago
- Reusable post-processing effects for wgpu☆13Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- A low-level gltf parser implemented on nanoserde☆36Updated 2 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆43Updated last year
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- Simple profiler scopes for wgpu using timer queries☆125Updated 3 months ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 10 months ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- ☆22Updated 3 years ago
- BVH library for Rust☆16Updated 4 years ago
- ☆34Updated 2 years ago
- RenderDoc application bindings for Rust☆50Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 11 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 5 years ago
- PBR renderer written with Rust and wgpu-rs☆32Updated 5 years ago
- Async-oriented Vulkan helpers☆38Updated 3 weeks ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- grr and rust-gpu pbr rendering☆29Updated 4 years ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆51Updated 9 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆205Updated 3 months ago
- Task Orchestration Framework☆58Updated 2 years ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- A Mesh to SDF converter, written in rust☆83Updated last year
- 🦀 Rust crate for manipulating OpenVDB files☆66Updated 3 months ago
- A game with custom engine☆35Updated 4 years ago