mad-s / hijikiLinks
Another physically based renderer named after edible seaweed
☆18Updated 4 years ago
Alternatives and similar repositories for hijiki
Users that are interested in hijiki are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆89Updated last year
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- BVH Construction and Traversal Library☆69Updated 2 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Reusable post-processing effects for wgpu☆13Updated last year
- Rust Graphics meetups☆69Updated 4 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 7 months ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- BVH library for Rust☆16Updated 4 years ago
- A game with custom engine☆35Updated 4 years ago
- ☆22Updated 3 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- RenderDoc application bindings for Rust☆50Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Linear algebra library for graphics and gamedev.☆56Updated 3 months ago
- Simple profiler scopes for wgpu using timer queries☆118Updated last week
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 2 weeks ago
- grr and rust-gpu pbr rendering☆29Updated 4 years ago
- Task Orchestration Framework☆57Updated last year
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆79Updated 5 years ago
- Async-oriented Vulkan helpers☆37Updated 8 months ago
- A library of mesh generation utilities.☆129Updated 2 years ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- Raygon Readme☆65Updated 4 years ago
- ☆26Updated last month
- Signed Distance Field Utilities☆121Updated 3 years ago
- A simple path tracer built in Rust☆37Updated 3 years ago