mad-s / hijikiLinks
Another physically based renderer named after edible seaweed
☆18Updated 3 years ago
Alternatives and similar repositories for hijiki
Users that are interested in hijiki are comparing it to the libraries listed below
Sorting:
- BVH Construction and Traversal Library☆61Updated this week
- Vulkan-lite GPU API☆89Updated last year
- Reusable post-processing effects for wgpu☆13Updated 10 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆58Updated 4 months ago
- Simple profiler scopes for wgpu using timer queries☆112Updated this week
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 4 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- A Mesh to SDF converter, written in rust☆68Updated 6 months ago
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- Rust bindings for Intel's ISPC texture compression☆12Updated last week
- ☆22Updated 2 years ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- Task Orchestration Framework☆57Updated last year
- 🦀 Rust crate for manipulating OpenVDB files☆62Updated 7 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 4 months ago
- Async-oriented Vulkan helpers☆36Updated 4 months ago
- BVH library for Rust☆16Updated 4 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- Rust implementation of the Transvoxel algorithm☆38Updated 4 months ago
- A game with custom engine☆35Updated 4 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 3 months ago
- glTF 2.0 file viewer written in Rust using Vulkan☆83Updated 5 months ago
- NV ray tracing with rust and ash!☆59Updated 6 years ago
- RenderDoc application bindings for Rust☆49Updated last year
- ☆34Updated 2 years ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆79Updated 4 years ago
- Some ridiculous SSGI for bevy☆41Updated last year
- Rendiation Rendering Framework☆66Updated this week
- Image density/height map to mesh generator☆81Updated last year