mad-s / hijiki
Another physically based renderer named after edible seaweed
☆17Updated 3 years ago
Alternatives and similar repositories for hijiki:
Users that are interested in hijiki are comparing it to the libraries listed below
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- BVH Construction and Traversal Library☆56Updated 2 months ago
- Vulkan-lite GPU API☆89Updated 9 months ago
- BVH library for Rust☆16Updated 3 years ago
- ktx2 parsing library☆13Updated 3 weeks ago
- 🦀 Rust crate for manipulating OpenVDB files☆55Updated 4 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- ☆33Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 6 months ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆58Updated last month
- RenderDoc application bindings for Rust☆49Updated 11 months ago
- Reusable post-processing effects for wgpu☆13Updated 7 months ago
- Async-oriented Vulkan helpers☆34Updated last month
- Rust bindings for Intel's ISPC texture compression☆12Updated 5 months ago
- Task Orchestration Framework☆58Updated last year
- Rust Graphics meetups☆68Updated 3 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 3 weeks ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 11 months ago
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆30Updated 7 months ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- Rendering things☆34Updated 2 weeks ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆33Updated 8 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Simple profiler scopes for wgpu using timer queries☆103Updated this week
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- A basic mipmap generator for bevy☆30Updated 2 months ago
- ☆22Updated 2 years ago
- A Mesh to SDF converter, written in rust☆51Updated 3 months ago