meirbon / rfw-rsLinks
Framework for playing around with rendering libraries in Rust
☆28Updated 4 years ago
Alternatives and similar repositories for rfw-rs
Users that are interested in rfw-rs are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆89Updated last year
- Task Orchestration Framework☆57Updated last year
- Skeleton animation and IK crate☆39Updated 3 years ago
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- Procedural macros for working with Vulkan shaders☆43Updated last month
- Asset manger for good assets only☆31Updated 2 years ago
- Rust Graphics meetups☆69Updated 4 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- Linear algebra library for graphics and gamedev.☆56Updated 3 months ago
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 6 months ago
- Tutorials and examples for rendy☆36Updated 6 years ago
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆91Updated last year
- Build increasingly large machines to solve increasingly difficult problems☆63Updated 2 years ago
- A game with custom engine☆35Updated 4 years ago
- Rust library for parameterized inbetweening☆52Updated 4 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Rust bindings for Intel's ISPC texture compression☆14Updated 2 months ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆79Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 2 weeks ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 7 months ago
- Remaking OpenBVE using a modern architecture, using Rust.☆52Updated 3 years ago
- Rust EDSL for shading languages☆92Updated 3 years ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 10 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆53Updated 3 weeks ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago