linebender / gpu-stroke-expansion-paperLinks
☆48Updated last year
Alternatives and similar repositories for gpu-stroke-expansion-paper
Users that are interested in gpu-stroke-expansion-paper are comparing it to the libraries listed below
Sorting:
- ☆21Updated last year
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated last month
- Correct application of the Lanczos filter in 2D☆52Updated 5 months ago
- Multi-threaded, CPU-based vector graphics rasterizer.☆128Updated last year
- Rendertoy samples☆65Updated 4 years ago
- Vulkan rendering sandbox for raytracing☆73Updated 3 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆60Updated 2 months ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- Wavelength aware path tracer written in rust☆25Updated last year
- The Tauray renderer☆126Updated 6 months ago
- A Mesh to SDF converter, written in rust☆77Updated 9 months ago
- WebGPU rendering experiments☆114Updated last year
- WebGPU Pathtracer implementation☆37Updated 8 months ago
- Importance-sampled FAST Noise☆40Updated 4 months ago
- GPU driven renderer using WGPU☆68Updated 5 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 3 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆78Updated last year
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆53Updated last year
- Vulkan render graph shenanigans☆72Updated 5 years ago
- trongle to pixel☆49Updated 2 months ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- Mini Spin-X Library☆52Updated 3 months ago
- LineVis is a visualization tool for rendering dense sets of 3D lines.☆96Updated last month
- Vulkan triangle in ~380 lines of code☆122Updated last week
- 🌈🙈 HDR -> display☆30Updated 2 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆75Updated last year
- GPU shallow water solver using the virtual pipes model using WebGPU☆93Updated 8 months ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated 3 months ago
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆259Updated 2 years ago