pixelflinger / lanczos-2dLinks
Correct application of the Lanczos filter in 2D
☆52Updated 7 months ago
Alternatives and similar repositories for lanczos-2d
Users that are interested in lanczos-2d are comparing it to the libraries listed below
Sorting:
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- Misc repository for certain GPU algorithms.☆43Updated last year
- Importance-sampled FAST Noise☆41Updated 6 months ago
- Vulkan triangle in ~380 lines of code☆130Updated last week
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆83Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆124Updated 8 years ago
- ☆83Updated 7 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 11 months ago
- Mini Spin-X Library☆53Updated last month
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Updated 3 years ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- Source code for the EON rough diffuse BRDF model☆42Updated 5 months ago
- Goofy - Realtime DXT1/ETC1 encoder☆86Updated last year
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆48Updated 2 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆57Updated 3 weeks ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆23Updated 5 years ago
- Rendertoy samples☆65Updated 4 years ago
- ☆55Updated 9 years ago
- A wrapper for DXC and SPIRV-cross☆106Updated last month
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆55Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- A High Quality SIMD BC1 Encoder☆130Updated 3 years ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆120Updated last week
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆179Updated 2 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆45Updated 9 months ago
- The Tauray renderer☆127Updated 8 months ago
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago