Misc repository for certain GPU algorithms.
☆44Jan 7, 2024Updated 2 years ago
Alternatives and similar repositories for gpu_algorithms
Users that are interested in gpu_algorithms are comparing it to the libraries listed below
Sorting:
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆427Dec 14, 2024Updated last year
- A concise C++ demonstration of image resource interoperability between D3D11 and Vulkan.☆14Jul 14, 2024Updated last year
- coalpy - compute abstraction layer for python☆56Aug 4, 2024Updated last year
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated last year
- ☆135Mar 27, 2023Updated 2 years ago
- revisiting a known normal transformation in computer graphics☆323Jul 21, 2019Updated 6 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Oct 14, 2024Updated last year
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Mar 9, 2024Updated last year
- ☆18Nov 7, 2024Updated last year
- Fast O(1) offset allocator with minimal fragmentation☆1,015Apr 30, 2024Updated last year
- A small dx12 base program I use to test shaders and techniques☆49Jul 24, 2022Updated 3 years ago
- SH for HLSL 2021☆241Mar 1, 2025Updated 11 months ago
- 2D rectangular bin packing with option for item removal☆117Sep 10, 2024Updated last year
- Math library using HLSL syntax with multiplatform SIMD support☆1,042Feb 13, 2026Updated 2 weeks ago
- Single-header dependency-free BVH construction and traversal library.☆1,069Feb 13, 2026Updated 2 weeks ago
- Source scripts to generate the LUTs used in Eary's version of AgX☆15Oct 16, 2025Updated 4 months ago
- Graphics tools in C++: 3D vector, image load/save 3D model load/save, Morton code, Halton sequence, matrix math, Perlin noise, image filt…☆13Oct 10, 2023Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Jul 18, 2022Updated 3 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- ☆16Dec 11, 2017Updated 8 years ago
- Library handling the communication with Apple's Tatsu Signing Server (TSS)☆10Mar 21, 2025Updated 11 months ago
- ☆19Nov 26, 2024Updated last year
- Gpu Renderer and Rasterizer - for python☆28Aug 13, 2024Updated last year
- Constructing a linear BVH with WebGPU.☆15Aug 15, 2024Updated last year
- NVIDIA RTX Mega Geometry SDK☆206Jan 30, 2026Updated last month
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Jul 11, 2024Updated last year
- ☆129Aug 18, 2025Updated 6 months ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- HighOmega☆34Feb 15, 2026Updated last week
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆107Jul 9, 2025Updated 7 months ago
- Software only hypervisor exploit for Xbox 360☆16Mar 9, 2025Updated 11 months ago
- A snapshot of our vulkan backend code☆326Nov 19, 2024Updated last year
- Importance-sampled FAST Noise☆43Jun 18, 2025Updated 8 months ago
- CVE-2024-8381: A SpiderMonkey Interpreter Type Confusion Bug.☆15Feb 12, 2025Updated last year
- ☆16Sep 2, 2018Updated 7 years ago
- Just another C++ Vulkan Game Engine☆17Jul 11, 2024Updated last year
- Simple implementations of sampling patterns, with objective tests to compare them☆234Oct 29, 2019Updated 6 years ago
- Single source file FBX loader☆1,237Feb 10, 2026Updated 2 weeks ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆397Updated this week