JarkkoPFC / mini_sxp
Mini Spin-X Library
☆49Updated 4 months ago
Alternatives and similar repositories for mini_sxp:
Users that are interested in mini_sxp are comparing it to the libraries listed below
- Misc repository for certain GPU algorithms.☆39Updated last year
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Source code for the EON rough diffuse BRDF model☆30Updated 2 weeks ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 9 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆55Updated this week
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Demoscene graphics engine.☆59Updated 4 years ago
- ☆81Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated last week
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 10 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆61Updated this week
- Repo for KickstartRT demo application☆51Updated 2 years ago
- 2D rectangular bin packing with option for item removal☆98Updated 7 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆39Updated 3 weeks ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆75Updated 2 years ago
- ☆130Updated 2 years ago
- A C++ game engine☆33Updated 4 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Collection of meshlet generation algorithms☆103Updated last month
- Gpu Renderer and Rasterizer - for python☆28Updated 8 months ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago