snowzurfer / SCNHighlight
Scale-invariant highlight effect for SCNNodes based on SCNTechnique
โ27Updated 5 years ago
Alternatives and similar repositories for SCNHighlight:
Users that are interested in SCNHighlight are comparing it to the libraries listed below
- Xcode Playground to show how to calculate the size of the bounding box in screen spaceโ14Updated 5 years ago
- ๐ฎ Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the contextโฆโ57Updated 5 years ago
- Create animations over Bezier curves of any number of pointsโ50Updated 3 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.โ25Updated 6 years ago
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)โ12Updated 2 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.โ48Updated 2 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4โ36Updated 4 months ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworksโ42Updated 5 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shadersโ55Updated 5 years ago
- Inverse Kinematics in SceneKit.โ27Updated 5 years ago
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.โ32Updated 2 months ago
- Level up your AR development workflow with RealityCheck: an open-source Mac app for streamlined debugging and real-time preview of AR proโฆโ70Updated last year
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.โ51Updated 5 months ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swiftโ14Updated 6 years ago
- FocusSquare class taken straight from Apple's ARKit examples and packed up for anyone to use with ease.โ54Updated 5 years ago
- MTLTexture Viewerโ18Updated 8 months ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)โ30Updated 2 years ago
- Volumetric realtime graphicsโ54Updated 2 years ago
- SceneKit mesh deformed by a Metal compute shaderโ84Updated 6 years ago
- A tool for generating textures and scenes for SceneKitโ19Updated 3 years ago
- Rotate SceneKit nodes using quaternionsโ48Updated 5 years ago
- Fluid Simulation with Metalโ93Updated 7 years ago
- An XCFramework-based Swift Package for the Draco compression libraryโ17Updated last year
- A macOS app to explore Metal, particularly Shaders.โ25Updated 3 months ago
- Example app on Metal and SwiftUI usage for color-grading with LUTsโ33Updated 5 years ago
- A collection of code that makes writing code with RealityKit easier.โ20Updated 10 months ago
- โ36Updated 10 months ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)โ52Updated 3 years ago
- Write Metal in Swiftโ58Updated 5 years ago