An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
☆58Dec 28, 2021Updated 4 years ago
Alternatives and similar repositories for Exploring-SceneKit
Users that are interested in Exploring-SceneKit are comparing it to the libraries listed below
Sorting:
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Feb 25, 2023Updated 3 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆15Apr 10, 2018Updated 7 years ago
- Samples and solutions for a Swift/SpriteKit/SceneKit course taught through University of Washington Professional and Continuing Education…☆52Nov 13, 2016Updated 9 years ago
- Ray tracer developed as final project for my computer graphics course at University Milano-Bicocca.☆12Mar 18, 2017Updated 8 years ago
- API to generate 3D surface meshes for Apple platforms☆25Jun 20, 2024Updated last year
- A very simple app for editing SceneKit materials☆29Apr 23, 2019Updated 6 years ago
- Experiment with scene kit and swift☆21Apr 19, 2015Updated 10 years ago
- moving objects with mouse in Scene Kit and with Swift☆15Nov 26, 2017Updated 8 years ago
- ☆13Dec 17, 2019Updated 6 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Jun 11, 2018Updated 7 years ago
- SceneKit Depth of Field Demonstration☆26May 2, 2015Updated 10 years ago
- SceneKit Cel Shader Example☆21Sep 25, 2016Updated 9 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Jun 10, 2018Updated 7 years ago
- Minimal USD Layout Editor☆34Jan 25, 2024Updated 2 years ago
- A simple visual debugger for SceneKit☆21Sep 4, 2017Updated 8 years ago
- Conway's Game of Life implemented in Metal and Swift☆14Nov 28, 2017Updated 8 years ago
- Sample of Drawing a View’s Contents with MetalKit framework 🎨☆21Aug 19, 2019Updated 6 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆105Dec 15, 2018Updated 7 years ago
- Post Processing Effects using iOS10 SceneKit☆20Sep 6, 2016Updated 9 years ago
- Create animations over Bezier curves of any number of points☆51Jul 15, 2021Updated 4 years ago
- Draw a tube or thick line in SceneKit☆97Jan 31, 2024Updated 2 years ago
- Working example of SCNTechnique and Metal☆57Sep 22, 2017Updated 8 years ago
- 👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.☆96Jun 16, 2023Updated 2 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Nov 16, 2024Updated last year
- iOS n-body simulation visualized with metaballs. Physics and graphics provided by SpriteKit.☆14Dec 18, 2016Updated 9 years ago
- Embossed Type using SceneKit and CIShadedMaterial☆14Dec 24, 2015Updated 10 years ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Sep 15, 2019Updated 6 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Sep 27, 2021Updated 4 years ago
- Basic examples of shaders in SceneKit + ARKit☆38Nov 25, 2018Updated 7 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Dec 24, 2018Updated 7 years ago
- ShaderView: Seamless Metal Shader Integration in SwiftUI☆14Jan 12, 2024Updated 2 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- FocusSquare class taken straight from Apple's ARKit examples and packed up for anyone to use with ease.☆61Sep 13, 2019Updated 6 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆20Aug 25, 2019Updated 6 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆29Oct 25, 2022Updated 3 years ago
- A path tracer for photorealistic rendering written in Swift☆19Jan 18, 2018Updated 8 years ago
- ☆32Oct 13, 2025Updated 4 months ago
- Simple portal demo implemented with ARKit+SceneKit, the trick is to change the rendering order and render invisible "masks" to hide what'…☆109Mar 30, 2018Updated 7 years ago
- Rotate SceneKit nodes using quaternions☆50Jan 3, 2020Updated 6 years ago