heestand-xyz / VertexKitLinks
a Framework for iOS & macOS
☆57Updated 2 years ago
Alternatives and similar repositories for VertexKit
Users that are interested in VertexKit are comparing it to the libraries listed below
Sorting:
- Write Metal in Swift☆58Updated 5 years ago
- Volumetric realtime graphics☆54Updated 3 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆43Updated 5 years ago
- 3D UI layout package for SwiftUI☆95Updated 2 years ago
- iOS GLSL fragment shader playground☆24Updated 6 years ago
- ☆46Updated 10 months ago
- Realtime Render Engine Protocol☆54Updated 3 years ago
- Implementation of boids flocking simulation using SpriteKit and Swift 4 🐠☆39Updated 6 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆55Updated 3 years ago
- TriangleDraw is a pixel editor for iPad and iPhone.☆62Updated last year
- A Metal-backed, blazingly fast alternative to CAGradientLayer.☆96Updated last year
- Image processing framework built on top of Metal☆37Updated 6 years ago
- MTLTexture Viewer☆18Updated last year
- Split NSAttributedText into glyph CGPath, convert NSAttributedText to SVG☆38Updated 5 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- Real time Photographic Mosaics for iOS☆75Updated 5 years ago
- A spatial search μlibrary powered by GameplayKit 👾☆30Updated 5 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 5 years ago
- Create animations over Bezier curves of any number of points☆51Updated 4 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- [WIP]このフレームワークは、processingにおけるOpenGLのように、Metalを少ない手続き・インターフェースで使えることを目指しています。☆14Updated 4 years ago
- Soundable allows you to play sounds, single and in sequence, in a very easy way☆95Updated 6 years ago
- A 'playground' project for rendering metaball-like graphics in metal.☆50Updated 8 years ago
- An open-source Swift framework for realistic freehand drawing on SpriteKit Games.☆31Updated 4 years ago
- A modern device detection and querying library.☆60Updated 5 years ago
- A library that identifies points where two CGPaths intersect☆68Updated 3 years ago
- DIGITAL COMPOSITING workflow for graphics software on mobile and spatial devices☆32Updated 5 months ago
- In SwiftUI, a property-wrapper provides velocity in pt/s from gesture☆42Updated 2 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 5 years ago
- Example code for https://robb.is/working-on/a-peel-off-animation☆64Updated 5 years ago