jhurliman / ATracerDarklyLinks
Swift + Metal real-time ray tracing
☆11Updated 8 years ago
Alternatives and similar repositories for ATracerDarkly
Users that are interested in ATracerDarkly are comparing it to the libraries listed below
Sorting:
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 4 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 6 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- Deferred lighting demo using Metal on MacOS and iOS☆11Updated 8 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 4 years ago
- CIFilter / CIKernel based fluid dynamics☆28Updated 6 years ago
- SceneKit Depth of Field Demonstration☆26Updated 10 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 7 years ago
- A 'playground' project for rendering metaball-like graphics in metal.☆52Updated 8 years ago
- An interactive playground showing how to use Metal compute kernels.☆94Updated 4 years ago
- Cross-platform math library with SIMD support☆67Updated 3 years ago
- Rendering text in SceneKit using SDF fonts.☆15Updated 6 years ago
- SceneKit Cel Shader Example☆21Updated 9 years ago
- Render 3D text and svg with Metal☆13Updated 7 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 8 years ago
- Demonstration of simulation of hexagonal bokeh using Metal Performance Shaders☆15Updated 9 years ago
- ☆13Updated 6 years ago
- A very simple app for editing SceneKit materials☆29Updated 6 years ago
- A simple LISP interpreter written in Swift☆37Updated 6 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 7 years ago
- Working example of SCNTechnique and Metal☆57Updated 8 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆29Updated 3 years ago
- moving objects with mouse in Scene Kit and with Swift☆15Updated 8 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆28Updated 10 years ago
- Example of implementing low-poly water using SceneKit and Metal.☆16Updated 7 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆26Updated 8 years ago
- A Swift framework for dealing with physical units and dimensioned numbers.☆41Updated 4 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 11 years ago
- Metal Charting☆13Updated 8 years ago