UCh / swift-scene-kit-playgrounds
Experiment with scene kit and swift
☆20Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for swift-scene-kit-playgrounds
- moving objects with mouse in Scene Kit and with Swift☆15Updated 6 years ago
- SceneKit Depth of Field Demonstration☆26Updated 9 years ago
- iOS Camera based Kaleidoscope written in Swift using SceneKit☆24Updated 9 years ago
- A simple visual debugger for SceneKit☆20Updated 7 years ago
- iOS n-body simulation visualized with metaballs. Physics and graphics provided by SpriteKit.☆14Updated 7 years ago
- A very simple app for editing SceneKit materials☆27Updated 5 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 7 years ago
- Example of how to put a gradient over a sprite in SpriteKit.☆22Updated 8 years ago
- Embossed Type using SceneKit and CIShadedMaterial☆14Updated 8 years ago
- Swift Playground demonstrating how to get a "Duet" style trailing effect in SpriteKit.☆25Updated 7 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆14Updated 6 years ago
- Simple slide show demonstration using Core Image Transitions and PHImageManager☆22Updated 8 years ago
- Swift port of Bill Dudney's original TrackBall Objective-C source code☆10Updated 8 years ago
- Using Apple Pencil's Azimuth & Altitude Data for Creating Directional Furry Brush Strokes☆26Updated 8 years ago
- Mercurial Painting using Metal and Core Image☆34Updated 8 years ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 7 years ago
- Project demonstrating the use of CIToneCurve☆24Updated 8 years ago
- vImage / Accelerate convolution filter in Swift☆14Updated 9 years ago
- SceneKit Geometry generation examples - perlin height field & 2D images☆24Updated 11 years ago
- CIFilter / CIKernel based fluid dynamics☆28Updated 5 years ago
- A translation of Apple's sample code SceneKitVehicle into Swift☆13Updated 5 years ago
- Implementation of boids flocking simulation using SpriteKit and Swift 4 🐠☆39Updated 5 years ago
- Demonstration of simulation of hexagonal bokeh using Metal Performance Shaders☆15Updated 8 years ago
- An introduction to image processing with Metal and Swift☆17Updated 9 years ago
- Promises for Swift & ObjC☆13Updated 2 months ago
- Inspired by game development UIPheonix is a super easy, flexible, dynamic and highly scalable UI framework + concept for building reusabl…☆29Updated 5 years ago
- Reaction diffusion simulation using Metal Kit with parameter gradients controlled by the camera☆10Updated 9 years ago
- An open-source SpriteKit game for iOS☆35Updated 10 years ago
- CoreImageConvolutionExplorer☆25Updated 6 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago