Using perlin noise to create a height-mapped terrain plain in Swift 2 and SceneKit
☆20Apr 26, 2016Updated 10 years ago
Alternatives and similar repositories for SceneKitBumpMapPlane
Users that are interested in SceneKitBumpMapPlane are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Feb 25, 2023Updated 3 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Jun 11, 2018Updated 8 years ago
- Create animations over Bezier curves of any number of points☆51Jul 15, 2021Updated 5 years ago
- A very simple app for editing SceneKit materials☆29Apr 23, 2019Updated 7 years ago
- Deformable 3D terrain in SceneKit☆71Aug 26, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Example of implementing low-poly water using SceneKit and Metal.☆16Jan 28, 2019Updated 7 years ago
- Basic wave simulation using Metal compute shaders☆20Oct 2, 2015Updated 10 years ago
- SceneKit Tutorial Series - From Zero to Hero☆160Feb 9, 2024Updated 2 years ago
- An exposé of procedural landscape generation using SceneKit.☆22Apr 21, 2019Updated 7 years ago
- This is an example on terrain in Scene Kit☆16Oct 6, 2016Updated 9 years ago
- A simple plug-in system by using JavaScriptCore.☆13Mar 24, 2026Updated 3 months ago
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- Solar System demonstration using Apple MetalKit☆13Aug 6, 2025Updated 11 months ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆15Apr 10, 2018Updated 8 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Demonstration of simulation of hexagonal bokeh using Metal Performance Shaders☆15Apr 30, 2016Updated 10 years ago
- Experiment with scene kit and swift☆21Apr 19, 2015Updated 11 years ago
- Simple 3d game engine was written in Swift and Metal.☆10Nov 24, 2025Updated 7 months ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆105Dec 15, 2018Updated 7 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆20Aug 25, 2019Updated 6 years ago
- SceneKit Geometry generation examples - perlin height field & 2D images☆25Jun 4, 2013Updated 13 years ago
- A demo using physics system of SpriteKit with Swift☆16Jul 6, 2015Updated 11 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆43Dec 12, 2019Updated 6 years ago
- Metal 练手☆15Jan 4, 2020Updated 6 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- 🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using Gameplay…☆116Jul 4, 2021Updated 5 years ago
- Tic Tac Toe game using SwiftUI and Bow Arch☆11May 20, 2020Updated 6 years ago
- A demo app modeled after the Xcode SceneKit template app but using SwiftUI 2's SceneView..☆17Apr 1, 2023Updated 3 years ago
- A builder of mesh geometry useful for making 3D plots☆88Nov 29, 2013Updated 12 years ago
- WWDC23 Swift Student Challenge Submission☆22Apr 19, 2023Updated 3 years ago
- .net-klient for generere access token fra Maskinporten☆10Updated this week
- The first robot programming in the Swift language☆10May 31, 2016Updated 10 years ago
- This is code used for managing keyboard and mouse input using a NSView / MTKView☆14Jan 22, 2019Updated 7 years ago
- Ported UIBezierPath API to NSBezierPath and typealiased☆19Jun 19, 2016Updated 10 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Simple Objective-C class to generate 1,2, and 3D Perlin Noise☆15Nov 10, 2014Updated 11 years ago
- Amazing Physically Based Rendering using the new iOS 10 SceneKit☆135Nov 7, 2016Updated 9 years ago
- SceneKit Cel Shader Example☆20Sep 25, 2016Updated 9 years ago
- ☆16Apr 21, 2026Updated 3 months ago
- View 3D objects in your home! Built with Swift/SwiftUI/Combine/UIKit.☆20Mar 26, 2023Updated 3 years ago
- Perlin noise generator implemented in Swift☆45Mar 5, 2017Updated 9 years ago
- iOS Parallax Spritekit Demo☆10Aug 10, 2017Updated 8 years ago