erich666 / NormalTextureProcessor
Analyze and convert normal textures
☆100Updated 8 months ago
Related projects ⓘ
Alternatives and complementary repositories for NormalTextureProcessor
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated last month
- A collection of tone mappers for the display of 3D graphics☆61Updated 5 months ago
- Demo project for the large scale game component with CBTs☆128Updated 2 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆144Updated 3 months ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆71Updated 6 months ago
- SH for HLSL 2021☆158Updated 2 weeks ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆43Updated last month
- ☆128Updated last year
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- ☆134Updated 11 months ago
- Noise generator utility.☆94Updated 3 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 5 months ago
- A collection of primarily graphics programming focused blog posts.☆59Updated this week
- ☆35Updated 3 years ago
- coalpy - compute abstraction layer for python☆54Updated 3 months ago
- This is my experiments with BVH build algorithms on GPU.☆46Updated last month
- ☆54Updated 4 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆141Updated last week
- A shaderball asset for material preview☆59Updated 9 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- An updated build of PEEL dedicated to PhysX☆82Updated last year
- ☆76Updated 10 months ago
- My Page Repo☆27Updated 2 years ago
- Fast 3d/4d divergence-free noise for shaders.☆41Updated last year
- C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and op…☆73Updated 3 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆93Updated 2 years ago
- An automation testing framework for testing shader code☆22Updated last month
- LucidRaster: real-time GPU software rasterizer for exact OIT☆30Updated last month
- ☆135Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago