Analyze and convert normal textures
☆112Mar 21, 2024Updated 2 years ago
Alternatives and similar repositories for NormalTextureProcessor
Users that are interested in NormalTextureProcessor are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- SH for HLSL 2021☆244Mar 1, 2025Updated last year
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆892Apr 22, 2024Updated 2 years ago
- GUI for D3d12info combined with GPU hardware database☆33Jun 12, 2026Updated last month
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Updated this week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- 2D rectangular bin packing with option for item removal☆127Sep 10, 2024Updated last year
- Specification and reference implementation for the OpenPBR Surface shading model☆732Apr 22, 2026Updated 2 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆161Jun 12, 2026Updated last month
- ☆19Apr 3, 2026Updated 3 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Mar 11, 2024Updated 2 years ago
- revisiting a known normal transformation in computer graphics☆330Jul 21, 2019Updated 7 years ago
- Rasterization on the GPU in "slow motion".☆62Sep 7, 2019Updated 6 years ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆14Sep 11, 2018Updated 7 years ago
- C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and op…☆98Feb 14, 2026Updated 5 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆73Feb 26, 2026Updated 4 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Windows compilation of Gaussian Blue Noise https://abdallagafar.com/publications/gbn/☆10Oct 28, 2024Updated last year
- Fixed-size C++ delegates - efficient alternatives to std::function.☆42Jul 27, 2022Updated 3 years ago
- demonstrates hex-tiling☆1,030Aug 25, 2022Updated 3 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Jul 11, 2024Updated 2 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆257Apr 1, 2026Updated 3 months ago
- 3D painting tool☆40Jun 26, 2013Updated 13 years ago
- ☆82Jul 7, 2018Updated 8 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A cool-headed display transform☆447Feb 22, 2023Updated 3 years ago
- Single-header dependency-free BVH construction and traversal library.☆1,154Updated this week
- ☆178Feb 5, 2025Updated last year
- Real-time BC6H compression on GPU☆371Jul 26, 2023Updated 2 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,051Apr 30, 2024Updated 2 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Oct 14, 2023Updated 2 years ago
- Atmospheric simulations☆23Aug 19, 2023Updated 2 years ago
- Heightmap isolines geometry generated in a compute shader in TSL☆25Aug 6, 2024Updated last year
- Data Driven Rendering repository☆293Dec 20, 2021Updated 4 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Mesh optimization library that makes meshes smaller and faster to render☆8,132Jul 14, 2026Updated last week
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,196May 21, 2026Updated 2 months ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆335Aug 5, 2025Updated 11 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,032Jun 7, 2026Updated last month
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆159Jan 6, 2025Updated last year
- Just another C++ Vulkan Game Engine☆18Jul 11, 2024Updated 2 years ago