CedricGuillemet / bam
Framework for multiplatform prototypes
☆42Updated 2 years ago
Alternatives and similar repositories for bam:
Users that are interested in bam are comparing it to the libraries listed below
- Source code for the EON rough diffuse BRDF model☆25Updated this week
- Gpu Renderer and Rasterizer - for python☆27Updated 5 months ago
- A demo of ambient occlusion map baking using DXR☆63Updated 2 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Immediate Mode Debug Draw library☆33Updated 5 years ago
- Mini Spin-X Library☆47Updated last month
- Misc repository for certain GPU algorithms.☆22Updated last year
- Vulkan framework for Windows☆88Updated 5 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆54Updated 3 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆79Updated 5 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆12Updated 8 months ago
- Quake II on Dx12☆29Updated 3 years ago
- Vulkan triangle in ~380 lines of code☆55Updated 2 weeks ago
- Tiny DDS loader/saver based on☆25Updated 5 years ago
- ☆81Updated 6 years ago
- ☆16Updated 9 years ago
- ☆51Updated 2 weeks ago
- Playground for messing around with bgfx and friends☆55Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- ☆32Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆21Updated last week
- SSE Frustum Culling Demo☆70Updated 3 years ago