"Progressive Multi-Jittered Sample Sequences" in C++
☆40Jul 31, 2020Updated 6 years ago
Alternatives and similar repositories for pmj-cpp
Users that are interested in pmj-cpp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Mar 8, 2022Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated 3 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- [Onhold] Experimental high accurate spectral path and ray tracer.☆17Apr 13, 2022Updated 4 years ago
- ☆16Aug 20, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Open Path Guiding Library☆346Updated this week
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆163Aug 30, 2025Updated last year
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆17Mar 1, 2019Updated 7 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Jun 15, 2023Updated 3 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆22Dec 4, 2023Updated 2 years ago
- Rendering Engine using C++ and CUDA to achieve Path Tracing techniques on GPU☆21May 19, 2019Updated 7 years ago
- BVH library for Rust☆17Jul 6, 2021Updated 5 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Volumetric path tracer using cuda☆268Jan 19, 2024Updated 2 years ago
- A micro packet ray tracer☆14Oct 24, 2017Updated 9 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆173Feb 14, 2019Updated 7 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆52Jun 6, 2023Updated 3 years ago
- ☆120Aug 26, 2024Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆169May 25, 2024Updated 2 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆100Mar 18, 2023Updated 3 years ago
- A ray tracer implemented in C++ capable of rendering scenes described by a Lua based DSL. Developed as a project for the CS488 course.☆15Jul 24, 2015Updated 11 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆215Apr 21, 2026Updated 6 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- a 3D rendering software made in C++☆20Jun 6, 2024Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆52Aug 20, 2020Updated 6 years ago
- My renderer for learning☆22Dec 29, 2019Updated 6 years ago
- Benchmark microfacet BSDFs supporting general NDFs☆22Apr 27, 2026Updated 6 months ago
- ☆15Aug 14, 2022Updated 4 years ago
- ☆76Jun 9, 2023Updated 3 years ago
- Lightweight CPU/GPU path tracer☆422Jun 24, 2020Updated 6 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆101Mar 1, 2019Updated 7 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆136Dec 9, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 4 years ago
- An interactive OpenCL wavefront path tracer☆77Jun 4, 2024Updated 2 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 7 years ago
- USD Hydra delegate for Mitsuba 3☆89Updated this week
- A simple spheres ray tracer made with Rust based on Peter Shirley's book☆10Sep 2, 2018Updated 8 years ago
- A Physically-based rendering library written in modern C++☆11Mar 7, 2022Updated 4 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Jul 9, 2026Updated 3 months ago