sebbbi / SDFGenLinks
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
☆55Updated 4 years ago
Alternatives and similar repositories for SDFGen
Users that are interested in SDFGen are comparing it to the libraries listed below
Sorting:
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago
- ☆135Updated 2 years ago
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- Misc repository for certain GPU algorithms.☆41Updated last year
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆94Updated 3 years ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 13 years ago
- Mini Spin-X Library☆51Updated 2 months ago
- Source code for the EON rough diffuse BRDF model☆38Updated 2 months ago
- All documents related to my master thesis☆56Updated last month
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- A collection of primarily graphics programming focused blog posts.☆69Updated 10 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 weeks ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 4 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆90Updated 6 years ago
- Importance-sampled FAST Noise☆40Updated 3 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆26Updated 3 weeks ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 6 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
- ☆98Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago