sebbbi / SDFGenLinks
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
☆55Updated 4 years ago
Alternatives and similar repositories for SDFGen
Users that are interested in SDFGen are comparing it to the libraries listed below
Sorting:
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 6 months ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Misc repository for certain GPU algorithms.☆41Updated last year
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- ☆134Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Mini Spin-X Library☆51Updated 3 weeks ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- A collection of primarily graphics programming focused blog posts.☆68Updated 9 months ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- Importance-sampled FAST Noise☆39Updated 2 months ago
- All documents related to my master thesis☆56Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 2 weeks ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- ☆98Updated 2 years ago
- Collection of meshlet generation algorithms☆116Updated 5 months ago
- Source code for the EON rough diffuse BRDF model☆36Updated last month
- Vulkan-based implementation of clouds from Decima Engine☆54Updated 6 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆48Updated 5 months ago
- A flexible rendering engine for real-time graphics R&D☆25Updated this week
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Testing various FBX file format parsing libraries☆60Updated 3 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago