sebbbi / SDFGen
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
☆55Updated 3 years ago
Alternatives and similar repositories for SDFGen:
Users that are interested in SDFGen are comparing it to the libraries listed below
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Updated last month
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- ☆130Updated last year
- Vulkan framework for Windows☆88Updated 5 years ago
- ☆96Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆149Updated 2 months ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆80Updated 5 years ago
- Vulkan-based implementation of clouds from Decima Engine☆51Updated 6 years ago
- ☆81Updated 6 years ago
- Directx 12 toy engine☆35Updated 4 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆63Updated 2 years ago
- Vulkan triangle in ~380 lines of code☆61Updated 3 weeks ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆38Updated 2 weeks ago
- Assets used during the creation of SEED's Project PICA PICA☆74Updated 5 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆63Updated last year
- A collection of primarily graphics programming focused blog posts.☆66Updated 3 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆94Updated 2 years ago
- Misc repository for certain GPU algorithms.☆39Updated last year
- Silhouette and toon shading post-processing with Vulkan☆85Updated 8 months ago
- Single file DDS header encoder and decoder☆70Updated 6 months ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆44Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Mini Spin-X Library☆48Updated 3 months ago
- ☆16Updated 9 years ago
- Experiment of global illumination in screen space☆87Updated 6 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆96Updated 2 years ago