sebbbi / SDFGenLinks
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
☆56Updated 4 years ago
Alternatives and similar repositories for SDFGen
Users that are interested in SDFGen are comparing it to the libraries listed below
Sorting:
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 11 months ago
- ☆135Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Automatic conservative mesh occluder generation by box filling☆130Updated 6 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- ☆98Updated 3 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆57Updated last month
- Vulkan-based implementation of clouds from Decima Engine☆57Updated 7 years ago
- Mini Spin-X Library☆53Updated this week
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Updated 13 years ago
- Misc repository for certain GPU algorithms.☆43Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Framework for multiplatform prototypes☆41Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆28Updated 2 months ago
- ☆82Updated 7 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆86Updated 3 years ago
- Source code for the EON rough diffuse BRDF model☆43Updated 6 months ago
- Vulkan triangle in ~380 lines of code☆132Updated last week
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- Testing various FBX file format parsing libraries☆62Updated 8 months ago
- Assets used during the creation of SEED's Project PICA PICA☆80Updated 6 years ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago