A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
☆56May 16, 2021Updated 4 years ago
Alternatives and similar repositories for SDFGen
Users that are interested in SDFGen are comparing it to the libraries listed below
Sorting:
- Rust & Vulkan test projects☆409May 12, 2022Updated 3 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- A simple, header-only match maker(match making) implementation for C++.☆19Aug 12, 2018Updated 7 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 7 years ago
- Mesh shatter library☆23Dec 24, 2019Updated 6 years ago
- Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"☆21Aug 5, 2025Updated 7 months ago
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆17Jul 14, 2022Updated 3 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- GPU texture/buffer performance tester☆678Nov 19, 2020Updated 5 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- Fast Point Overlap Test☆18Jun 17, 2018Updated 7 years ago
- Realtime DXT compressor and optimizer☆20Apr 9, 2015Updated 10 years ago
- A collection of primarily graphics programming focused blog posts.☆71Mar 15, 2026Updated last week
- C library for accessing assets (read-only data) from many different sources, with an fopen/fread-like API.☆17Mar 28, 2023Updated 2 years ago
- mirror of jsish - A javascript interpreter with 0install, sqlite and websocket support☆13Dec 8, 2015Updated 10 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- A tool for visualizing and communicating the errors in rendered images.☆613Nov 7, 2025Updated 4 months ago
- Extremely fast non-cryptographic hash algorithm☆10Oct 9, 2024Updated last year
- Low-level API examples using C++, C#, Rust, Python, Swift, Java, and Kotlin languages☆22Nov 11, 2025Updated 4 months ago
- GPU 3D SDF generator using DirectX 11 compute shader☆72Dec 6, 2022Updated 3 years ago
- Single file collision detection and dynamics library.☆36Sep 20, 2020Updated 5 years ago
- tcc-0.9.26 fork☆17Sep 14, 2016Updated 9 years ago
- Small utility to remove white borders/halo around PNG textures when rendered with OpenGL☆18Mar 15, 2015Updated 11 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Updated this week
- Our Game Engine☆10Dec 1, 2016Updated 9 years ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆15Feb 13, 2026Updated last month
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆33Apr 12, 2024Updated last year
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Aug 16, 2017Updated 8 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,021Apr 30, 2024Updated last year
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆850Apr 22, 2024Updated last year
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆769Jun 12, 2024Updated last year
- 3D Signed Distance Field☆44Nov 30, 2021Updated 4 years ago
- Parse, Analyse, Clean GLSL code in JS☆13Sep 27, 2015Updated 10 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆59Aug 27, 2023Updated 2 years ago
- An attempt at RTS + Mass implementation☆14Jun 8, 2023Updated 2 years ago
- ☆34Feb 1, 2026Updated last month