Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation
☆286Jan 28, 2026Updated last month
Alternatives and similar repositories for ooc_svo_builder
Users that are interested in ooc_svo_builder are comparing it to the libraries listed below
Sorting:
- CPU Sparse Voxel Octree Implementation☆751Jul 26, 2017Updated 8 years ago
- C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates☆648Aug 26, 2023Updated 2 years ago
- A library for working with the .octree file format☆17Nov 28, 2018Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆34Apr 17, 2020Updated 5 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆252Aug 27, 2015Updated 10 years ago
- Tools for working with the .svo file format☆23Jun 28, 2016Updated 9 years ago
- This is the repository for my masters thesis based on the paper High-Resolution Sparse Voxel DAGs☆23Jun 10, 2015Updated 10 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Aug 15, 2015Updated 10 years ago
- found and rescued from code.google.com☆76Jun 4, 2016Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆338Aug 26, 2023Updated 2 years ago
- Compute morton keys using a look-up table generated at compile-time.☆31Dec 21, 2016Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- ☆140Oct 10, 2016Updated 9 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆296Jul 9, 2016Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,115Oct 1, 2025Updated 5 months ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆642Apr 5, 2024Updated last year
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 2 years ago
- Deferred Screen Space Directional Occlusion☆92Jul 18, 2011Updated 14 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆416Feb 22, 2023Updated 3 years ago
- Photorealistic physically-based renderer☆44Sep 27, 2016Updated 9 years ago
- Arithmetic for morton ordering☆32Jan 22, 2017Updated 9 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆241Jun 28, 2017Updated 8 years ago
- OpenGL-based voxel renderer☆65Dec 24, 2015Updated 10 years ago
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆677Nov 8, 2025Updated 3 months ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 8 years ago
- UVAtlas isochart texture atlas☆916Feb 20, 2026Updated last week
- Various sun/sky models, convolution of theta/gamma-parameterised models☆253Jan 22, 2026Updated last month
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 9 years ago
- An early development version of the GigaVoxels library.☆30Mar 23, 2017Updated 8 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Jan 25, 2013Updated 13 years ago