Forceflow / ooc_svo_builderLinks
Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation
☆286Updated 2 years ago
Alternatives and similar repositories for ooc_svo_builder
Users that are interested in ooc_svo_builder are comparing it to the libraries listed below
Sorting:
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆253Updated 10 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆182Updated 6 years ago
- CPU Sparse Voxel Octree Implementation☆750Updated 8 years ago
- found and rescued from code.google.com☆75Updated 9 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆166Updated 8 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆171Updated 9 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆295Updated 9 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆538Updated 5 years ago
- Dual Contoruing implemented in C++☆100Updated 6 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆160Updated 4 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- The code in this tutorial implements a BVH acceleration structure☆81Updated 5 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- Mesh Decimation Tool☆96Updated 10 years ago
- Optimised BVH traversal + HDRI environment mapping☆230Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆231Updated 8 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆534Updated 9 years ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- A procedural geometry generation library for C++11☆235Updated 3 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 5 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆251Updated 3 months ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆334Updated 2 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆311Updated 2 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Updated 10 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 11 months ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆131Updated 3 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆167Updated last year