Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation
☆287Jun 16, 2026Updated 4 months ago
Alternatives and similar repositories for ooc_svo_builder
Users that are interested in ooc_svo_builder are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- CPU Sparse Voxel Octree Implementation☆762Jul 26, 2017Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆35Apr 17, 2020Updated 6 years ago
- C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates☆667Jun 16, 2026Updated 4 months ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆256Aug 27, 2015Updated 11 years ago
- Tools for working with the .svo file format☆24Jun 28, 2016Updated 10 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- This is the repository for my masters thesis based on the paper High-Resolution Sparse Voxel DAGs☆23Jun 10, 2015Updated 11 years ago
- A library for working with the .octree file format☆17Nov 28, 2018Updated 7 years ago
- Paper presentation☆16Apr 27, 2016Updated 10 years ago
- found and rescued from code.google.com☆75Jun 4, 2016Updated 10 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆115Aug 15, 2015Updated 11 years ago
- Compute morton keys using a look-up table generated at compile-time.☆31Dec 21, 2016Updated 9 years ago
- Marching cube on the GPU☆11Oct 1, 2012Updated 14 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆347Aug 26, 2023Updated 3 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,121Oct 1, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆685Nov 8, 2025Updated 11 months ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆58Aug 6, 2015Updated 11 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 13 years ago
- OpenGL-based voxel renderer☆68Dec 24, 2015Updated 10 years ago
- Real time sparse voxel octree renderer☆44Aug 22, 2023Updated 3 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆244Jun 28, 2017Updated 9 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆654Jun 16, 2026Updated 4 months ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Apr 22, 2023Updated 3 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆417Feb 22, 2023Updated 3 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 11 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆300Jul 9, 2016Updated 10 years ago
- ☆141Oct 10, 2016Updated 10 years ago
- Public repository for the source code developed for the master thesis "Real-Time Rendering of Procedurally Generated Volumetric Models"☆12Aug 27, 2013Updated 13 years ago
- A Sparse Voxel Octtree Renderer that uses OpenGL and/or OpenCL. Builds on Windows, Linux & MacOS. Mac version currently broken.☆46Jun 9, 2022Updated 4 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- ☆16Aug 10, 2014Updated 12 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆72Jul 9, 2014Updated 12 years ago
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 13 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆656Mar 20, 2021Updated 5 years ago
- Deferred Screen Space Directional Occlusion☆91Jul 18, 2011Updated 15 years ago
- UVAtlas isochart texture atlas☆928Apr 22, 2026Updated 6 months ago
- Arithmetic for morton ordering☆33Jan 22, 2017Updated 9 years ago