optimized screen-space ambient occlusion, cache-aware hbao
☆370Jan 17, 2024Updated 2 years ago
Alternatives and similar repositories for gl_ssao
Users that are interested in gl_ssao are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OpenGL sample for shader-based occlusion culling☆559Jan 17, 2024Updated 2 years ago
- GPU classifies how to render millions of particles☆74Jan 17, 2024Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- Horizon Based Ambient Occlusion☆122Nov 4, 2015Updated 10 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆985May 25, 2025Updated 9 months ago
- OpenGL sample for NV_command_list☆115Jan 17, 2024Updated 2 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆167Jun 28, 2024Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆682Nov 11, 2024Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,491Oct 30, 2021Updated 4 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆747May 10, 2024Updated last year
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆416Feb 22, 2023Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆392Mar 30, 2017Updated 8 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆651Feb 14, 2026Updated last month
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,519Mar 24, 2023Updated 2 years ago
- Deferred Screen Space Directional Occlusion☆91Jul 18, 2011Updated 14 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆915Jul 15, 2025Updated 8 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,543May 29, 2022Updated 3 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆252Aug 27, 2015Updated 10 years ago
- Light probe generation and BRDF authoring for physically based shading.☆819Aug 18, 2021Updated 4 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Jan 31, 2025Updated last year
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆850Apr 22, 2024Updated last year
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- HBAO+☆228Apr 29, 2021Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆452Jan 30, 2024Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆667Sep 2, 2025Updated 6 months ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,094Jul 10, 2024Updated last year
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 5 months ago
- GPU-based Forward+ renderer☆558Jan 9, 2020Updated 6 years ago
- Real-time global illumination☆114Jan 9, 2016Updated 10 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆828Dec 8, 2025Updated 3 months ago
- A physically based screen space ambient occulsion post processing effect☆340Mar 12, 2019Updated 7 years ago
- A rendergraph-based graphical framework for Vulkan☆794Jun 22, 2025Updated 9 months ago
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- 3D engine with modern graphics☆6,936Mar 15, 2026Updated last week
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,034Oct 5, 2025Updated 5 months ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- ambient occlusion baking tool☆249Apr 23, 2019Updated 6 years ago