optimized screen-space ambient occlusion, cache-aware hbao
☆375Jan 17, 2024Updated 2 years ago
Alternatives and similar repositories for gl_ssao
Users that are interested in gl_ssao are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OpenGL sample for shader-based occlusion culling☆563Jan 17, 2024Updated 2 years ago
- GPU classifies how to render millions of particles☆74Jan 17, 2024Updated 2 years ago
- Horizon Based Ambient Occlusion☆126Nov 4, 2015Updated 10 years ago
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,036Jun 7, 2026Updated 2 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆897Apr 22, 2024Updated 2 years ago
- HBAO+☆235Apr 29, 2021Updated 5 years ago
- OpenGL sample for NV_command_list☆116Jan 17, 2024Updated 2 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆169Jun 28, 2024Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆706Nov 11, 2024Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,522Oct 30, 2021Updated 4 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆760May 10, 2024Updated 2 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆418Feb 22, 2023Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆391Mar 30, 2017Updated 9 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆659Feb 14, 2026Updated 6 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,540Mar 24, 2023Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆941Jul 15, 2025Updated last year
- Source code for OpenGL Insights☆670Jun 21, 2022Updated 4 years ago
- Deferred Screen Space Directional Occlusion☆91Jul 18, 2011Updated 15 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆256Aug 27, 2015Updated 11 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,578May 29, 2022Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆828Aug 18, 2021Updated 5 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Jan 31, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆462Jan 30, 2024Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆691Sep 2, 2025Updated 11 months ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,133Jul 10, 2024Updated 2 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆246Jan 31, 2023Updated 3 years ago
- Experimentation framework for probe-based lighting☆442Oct 8, 2025Updated 10 months ago
- A physically based screen space ambient occulsion post processing effect☆347Mar 12, 2019Updated 7 years ago
- GPU-based Forward+ renderer☆572Jan 9, 2020Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Real-time global illumination☆115Jan 9, 2016Updated 10 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- A rendergraph-based graphical framework for Vulkan☆812Jun 22, 2025Updated last year
- 3D engine with modern graphics☆7,212Updated this week
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,062Oct 5, 2025Updated 10 months ago
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago