erich666 / jgt-codeLinks
Code developed for articles in the "Journal of Graphics Tools"
☆477Updated last year
Alternatives and similar repositories for jgt-code
Users that are interested in jgt-code are comparing it to the libraries listed below
Sorting:
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆533Updated 5 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆532Updated 8 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,105Updated 3 months ago
- Atlas Generation Tool☆476Updated 4 years ago
- Header only mesh voxelizer in c99☆642Updated 3 years ago
- Source code for OpenGL Insights☆663Updated 3 years ago
- CPU Sparse Voxel Octree Implementation☆745Updated 7 years ago
- A C++-based, cross platform ray tracing library☆437Updated 2 months ago
- Lighthouse 2 framework for real-time ray tracing☆856Updated last year
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆684Updated 8 years ago
- Nori: an educational ray tracer☆875Updated last year
- Tiny OpenEXR image loader/saver library☆753Updated 3 weeks ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- A C++ library for linear algebra and geometry manipulation for computer graphics.☆712Updated 2 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,480Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆719Updated last year
- Experimentation framework for probe-based lighting☆426Updated last week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,451Updated 3 years ago
- A modern C++ BVH construction and traversal library☆1,056Updated last week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆899Updated 3 weeks ago
- sandbox for various 3d math, geometry, graphics and physics code☆233Updated 7 years ago
- Header only 3d quickhull in c99☆294Updated 7 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆642Updated 8 months ago
- UVAtlas isochart texture atlas☆878Updated 3 weeks ago
- Dynamic AABB trees in C++ with support for periodic systems.☆333Updated 4 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆846Updated 4 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆554Updated 6 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆260Updated 5 years ago
- 2D constrained Delaunay triangulation library☆480Updated last year