Code developed for articles in the "Journal of Graphics Tools"
☆496Aug 28, 2023Updated 3 years ago
Alternatives and similar repositories for jgt-code
Users that are interested in jgt-code are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code for the "Graphics Gems" book series☆1,524Updated this week
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 11 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- Source code repository for the Book GPU Pro 7☆286May 3, 2016Updated 10 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆537Nov 4, 2016Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Experimentation framework for probe-based lighting☆443Oct 8, 2025Updated last year
- C99 heightmap utilities.☆492Apr 27, 2021Updated 5 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,121Oct 1, 2025Updated last year
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 9 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,043Jun 7, 2026Updated 4 months ago
- High performance physically based renderer in C++11☆1,845Mar 10, 2022Updated 4 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,932Feb 21, 2024Updated 2 years ago
- Light probe generation and BRDF authoring for physically based shading.☆829Oct 19, 2026Updated 2 weeks ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- Header only mesh voxelizer in c99☆662Jan 3, 2022Updated 4 years ago
- A Simple Spectral Renderer☆214Jul 19, 2020Updated 6 years ago
- Source code for OpenGL Insights☆672Jun 21, 2022Updated 4 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,093Sep 3, 2023Updated 3 years ago
- ☆90Jun 5, 2017Updated 9 years ago
- Embree ray tracing kernels repository.☆2,775Updated this week
- Simple MPL-2.0-licensed C++ geometry processing library.☆5,118Updated this week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆705Nov 11, 2024Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Real-time rendering research framework☆221Jul 31, 2017Updated 9 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Mar 24, 2019Updated 7 years ago
- Optimized GPU noise functions and utilities☆375Apr 8, 2014Updated 12 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆767May 10, 2024Updated 2 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 9 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 7 months ago
- Lighthouse 2 framework for real-time ray tracing☆875Apr 26, 2024Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆694Sep 7, 2026Updated last month
- A tool for exploring and applying various tonemapping operators.☆352Jan 3, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,546Mar 24, 2023Updated 3 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆163Aug 30, 2025Updated last year
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,102Mar 10, 2024Updated 2 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- Mitsuba renderer main repository☆1,119Sep 11, 2023Updated 3 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆656Mar 20, 2021Updated 5 years ago
- Intel Asteroids DirectX 12 Sample☆131Jun 10, 2024Updated 2 years ago