Tile-based SW rasterizer
☆37Dec 21, 2019Updated 6 years ago
Alternatives and similar repositories for Tyler
Users that are interested in Tyler are comparing it to the libraries listed below
Sorting:
- Attempt to understand and compare different Acceleration structures☆30Mar 31, 2021Updated 4 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- Enter the world of rasterization with simple hands-on code☆67Feb 25, 2020Updated 6 years ago
- DXT compression and image processing☆17Jul 1, 2022Updated 3 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Oct 8, 2017Updated 8 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- a software-renderer with pbr shading☆18Dec 26, 2021Updated 4 years ago
- HighOmega☆34Feb 15, 2026Updated last week
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- ☆19Jul 19, 2021Updated 4 years ago
- MemTracer is a memory tracking system created mostly with video games in mind.☆23Nov 25, 2019Updated 6 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Jul 16, 2021Updated 4 years ago
- Basic multiple importance sampling, in 1d☆21Nov 25, 2020Updated 5 years ago
- Directx 12 toy engine☆40Mar 21, 2020Updated 5 years ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- 伪BSDF, 使用着色器渲染方式,整合进urp lit,前向渲染有效,最大程度满足开发需求☆12May 21, 2022Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Dec 24, 2014Updated 11 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- ☆14Nov 25, 2023Updated 2 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Jun 21, 2018Updated 7 years ago
- Spherical/zonal harmonics library☆150Jan 22, 2026Updated last month
- NVIDIA’s implementation of RTX ray-tracing in Quake II☆28Sep 13, 2022Updated 3 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆56Dec 24, 2021Updated 4 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆53Nov 9, 2022Updated 3 years ago
- Simple 3D renderer for point clouds, surfel maps or 3D meshes.☆12Aug 17, 2018Updated 7 years ago
- Gpu Renderer and Rasterizer - for python☆28Aug 13, 2024Updated last year
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- Python-like 'enumerate' for C++☆28Feb 21, 2021Updated 5 years ago
- LibVT is a library implementing "virtual texturing".☆121Sep 25, 2015Updated 10 years ago
- Cross-platform OpenGL demos☆169Feb 14, 2023Updated 3 years ago
- Software Rasterizer☆79Dec 25, 2018Updated 7 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where w…☆91Mar 15, 2021Updated 4 years ago
- Rendering engine written in C++ & OpenGL.☆37Jan 26, 2021Updated 5 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 8 years ago
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Sep 1, 2019Updated 6 years ago