chrisloop / URP2020ToonShader2
☆63Updated 4 years ago
Alternatives and similar repositories for URP2020ToonShader2:
Users that are interested in URP2020ToonShader2 are comparing it to the libraries listed below
- ☆79Updated 4 years ago
- ☆49Updated 4 years ago
- ☆62Updated 5 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- ☆45Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆48Updated 5 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Geometry grass shader for unity.☆88Updated 4 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- ☆89Updated 5 years ago
- ☆103Updated 4 years ago
- A study of screenspace rain impacts in Breath of the Wild☆81Updated 7 years ago
- ☆32Updated 3 years ago
- Node library for ShaderGraph☆34Updated 4 years ago
- Ratchet & Clank pixelizer weapon fx implemented in Unity3D☆58Updated 5 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 7 months ago
- ☆52Updated 4 years ago
- ☆103Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated last year
- Unity Shader experiment☆66Updated 6 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆101Updated 3 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- ☆26Updated 4 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago