chrisloop / HDRPEdges
☆18Updated 4 years ago
Alternatives and similar repositories for HDRPEdges:
Users that are interested in HDRPEdges are comparing it to the libraries listed below
- ☆26Updated 6 years ago
- NoiseRings is a noisy emanating ring effect for Unity adapted with permission from the VR music video experience Chorus.☆29Updated 6 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆28Updated 4 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆35Updated 2 years ago
- modular particle system using compute shaders.☆29Updated 5 years ago
- A plexus effect running on the GPU in Unity☆21Updated 6 years ago
- Unity custom editor for bookmarking Scene View camera angles/settings☆14Updated 7 years ago
- Example project using Lighting tools package and Cine lights package for Unity.☆24Updated 5 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Updated 5 years ago
- custom procedural sky renderers for HDRP☆60Updated 7 months ago
- A set of shaders to help perform various Noise functions on the GPU☆14Updated 9 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Unity legacy Edge Detect image effect ported to Post Processing Stack v2☆15Updated 6 years ago
- ☆12Updated 4 years ago
- Samples for the new visual effect graph unity 2019.1☆24Updated 6 years ago
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 4 years ago
- Custom nodes for Shader Graph☆31Updated 6 years ago
- Unity shader and scripts for rendering solid clipped geometry☆46Updated 6 years ago
- This is a shader that enables dissolving particles by using Unity's custom particle data☆17Updated 6 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 8 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆18Updated 5 years ago
- electric & gravitational field effect with unity particles☆37Updated 5 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- A modified version of alexmuab's unity-mesh-triangulator☆15Updated 5 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 6 years ago
- ☆11Updated 4 years ago
- ☆32Updated 2 years ago