EricPendergast / shadows-are-walls-REVAMPLinks
This is a rewrite of my original shadows-are-walls project. Runs on (mostly) pure ECS in Unity, and has a fully custom physics engine.
☆11Updated 4 years ago
Alternatives and similar repositories for shadows-are-walls-REVAMP
Users that are interested in shadows-are-walls-REVAMP are comparing it to the libraries listed below
Sorting:
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 4 years ago
- ☆18Updated 3 weeks ago
- [deprecated] A reflection based Inspector for Unity.☆20Updated 7 months ago
- A Unity plugin to build projectile weapons☆22Updated 6 years ago
- ☆11Updated 6 years ago
- #NVJOB Water Shaders V3.a (Tessellation). Free Unity Asset.☆16Updated 2 years ago
- Quadtree implementation using Unity 2019.1.5f1 as visualization tool☆11Updated 6 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 5 years ago
- NPC-Engine Unity integration package☆22Updated 3 years ago
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆48Updated last month
- A Generic Quad-Tree data-structure in C#/Unity3D.☆15Updated 6 years ago
- ☆20Updated last week
- Multiplatform Build Settings is an Unity tool for building to multiple platforms at once, each with their own unique settings.☆10Updated last year
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.☆46Updated 3 years ago
- ☆28Updated 3 years ago
- Library of procedural generation code for use in Unity☆61Updated 8 months ago
- An example showing the how ECS Events package can be utilized in a game.☆19Updated 5 years ago
- An ECS framework designed to be easy to use and learn.☆21Updated 3 years ago
- Repository containing exploratory samples of the Unity preview packages (DOTS and InputSystem).☆16Updated 5 years ago
- Noesis - unity scriptable render pipeline with all main urp features.☆44Updated 4 months ago
- Medieval Town Generator for Unity☆40Updated 4 years ago
- Compare Unity's API between versions☆17Updated 4 years ago
- Component that handles auto-generating 2D Shadow caster shapes for your Tilemap and applies them.☆12Updated 2 years ago
- Simple and robust Entity Component System for .NET and Unity.☆18Updated 4 months ago
- PrefabAPI allows you to create custom prefabs with one simple method, without needing to use any asset bundles, and it even works in runt…☆18Updated 4 years ago
- Object detection and optimized raycast system for Unity3D☆22Updated 3 years ago
- Unity editor plugin for a git integration with Unity projects☆28Updated 5 months ago
- A Unity C# Visual State Machine☆38Updated 2 weeks ago
- Unity ParticleSystem for built-in UI☆25Updated 3 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year