sunsided / unity-procedural-meshes
Some naive experiments with procedural mesh generation in Unity
☆16Updated 4 years ago
Alternatives and similar repositories for unity-procedural-meshes:
Users that are interested in unity-procedural-meshes are comparing it to the libraries listed below
- A compute shader template for unity☆11Updated 5 years ago
- A lightweight event API for Unity DOTS inspired by some findings in the forums.☆12Updated 4 years ago
- Unity plugin for make Clock and Meter in scene.☆15Updated 2 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Updated 5 years ago
- ☆13Updated 7 months ago
- Simple tool for Unity to paint vertex colors on meshes☆15Updated 3 years ago
- Editor tool for exporting renders of procedural pixels shaders using ShaderGUI in Unity.☆12Updated 6 years ago
- Blur effect that supports clipping☆12Updated 5 years ago
- ☆10Updated 6 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Updated 7 years ago
- Context menu plugin for Unity3D☆13Updated 5 years ago
- Simple to use list view for Unity editor☆17Updated 5 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- A type-safe replacement to SendMessage.☆16Updated 2 years ago
- Text Editor for Unity☆9Updated 3 years ago
- ☆18Updated 6 years ago
- Implementation of Marching Squares to Procedurally Generate a Mesh From Grid.☆13Updated 4 years ago
- A Unity Node Editor Framework (WIP)☆11Updated 5 years ago
- ☆13Updated 5 years ago
- Object detection and optimized raycast system for Unity3D☆20Updated 2 years ago
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆14Updated last year
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Procedural shaders in Unity. Especially use for uGUI elements.☆9Updated 5 years ago
- ☆14Updated 8 months ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 5 years ago