WeakKnight / real-time-seamless-object-space-shadingLinks
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"
☆79Updated last year
Alternatives and similar repositories for real-time-seamless-object-space-shading
Users that are interested in real-time-seamless-object-space-shading are comparing it to the libraries listed below
Sorting:
- Demo code for the compressed shadow maps project☆51Updated 5 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆87Updated 3 weeks ago
- A compute shader implementation of the OneSweep sorting algorithm.☆69Updated last year
- ☆85Updated 3 months ago
- ☆45Updated 2 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆49Updated 9 months ago
- small generic spatial clustering C++ library☆35Updated last week
- ☆27Updated 5 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆25Updated 2 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆53Updated 6 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Updated 6 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆66Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 8 months ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 6 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆99Updated last year
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆85Updated 2 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆24Updated last month
- Performance optimizations for screen space reflections technique☆15Updated 4 years ago
- Spherical/zonal harmonics library☆140Updated last week
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆98Updated this week
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆126Updated 7 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆52Updated 2 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆53Updated this week
- Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".☆26Updated 8 months ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago