jsmars / WaveFunctionCollapseEditorLinks
Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
☆55Updated 6 years ago
Alternatives and similar repositories for WaveFunctionCollapseEditor
Users that are interested in WaveFunctionCollapseEditor are comparing it to the libraries listed below
Sorting:
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆133Updated 4 months ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆69Updated 8 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- Demo of hydraulic erosion☆107Updated 6 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Unity3D, node based procedural texture generator☆82Updated 6 years ago
- hexagonal grid relaxing☆144Updated 5 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆59Updated 5 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 7 years ago
- ☆58Updated 8 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 8 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆59Updated 7 years ago
- Critically damped spring smoothing☆71Updated 9 years ago
- Boids implemented using Unity's Entity Component System☆57Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- ☆66Updated 7 years ago
- A few shaders demonstrating Image Based Lighting in Unity☆35Updated 8 years ago
- Collection of fractal types and coloring methods all in pixel shaders.☆40Updated 5 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆60Updated 9 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆96Updated 7 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- A constraint-based random number generater for use in games☆54Updated 11 years ago
- An automatic procedural mesh generator. Takes a simple list of vertices and undirected edges, and outputs a triangulated mesh, with consi…☆46Updated 8 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆24Updated 8 years ago
- Procedural noise on the GPU for Unity.☆62Updated 8 years ago
- A signed distance function generator running inside Unity☆138Updated 7 years ago
- A Raytraced Renderer, programmed in Javascript for the Unity3d Game Engine. Additions are welcome☆21Updated 7 years ago