jsmars / WaveFunctionCollapseEditor
Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
☆55Updated 5 years ago
Alternatives and similar repositories for WaveFunctionCollapseEditor:
Users that are interested in WaveFunctionCollapseEditor are comparing it to the libraries listed below
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆23Updated 7 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆67Updated 7 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.Updated 5 years ago
- Demo of hydraulic erosion☆104Updated 5 years ago
- Collection of fractal types and coloring methods all in pixel shaders.☆40Updated 4 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆131Updated 6 years ago
- A Convenient Generalization of Schlick's Bias and Gain Functions☆34Updated 4 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- ☆25Updated 7 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- ☆58Updated 7 years ago
- A Raytraced Renderer, programmed in Javascript for the Unity3d Game Engine. Additions are welcome☆21Updated 7 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆60Updated 7 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- Boids implemented using Unity's Entity Component System☆58Updated 5 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 7 years ago
- GPU Voronoi noise in Unity☆51Updated 3 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 6 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆88Updated 7 years ago
- A constraint-based random number generater for use in games☆54Updated 10 years ago
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆50Updated 6 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆86Updated 6 years ago
- Danish statue models scanned by Geoffrey Marchal☆119Updated 3 years ago
- Code for music synth presentation☆30Updated 8 years ago