axksel / WFC-GG
Wave Function Collapse and Growing Neural Grids combined!
☆57Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for WFC-GG
- compute shaders and physics in unity☆23Updated 6 years ago
- A small test suite for comparing blur filters.☆17Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- ☆30Updated 7 years ago
- Personal Code/Snippet Library for Unity 3D☆23Updated 3 years ago
- Feedback rendering with Texture3D testing in Unity.☆19Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆28Updated 6 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆25Updated 4 years ago
- A procedural model generator for Unity.☆22Updated 7 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 5 years ago
- compute shader example☆39Updated 4 years ago
- ☆26Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- using ComputeShader☆29Updated 6 years ago
- ☆17Updated 7 years ago
- GPU matrix multiplication in Unity.☆17Updated 6 years ago
- Collection of various post processing effects for Unity☆26Updated 3 years ago
- ☆14Updated 7 years ago
- ☆14Updated 6 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 6 years ago
- 3D Flocking in Unity with the Compute Shader☆21Updated 7 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Updated 5 years ago
- Tubular mesh (tube shape along a curve without torsion) builder for Unity.☆50Updated 7 years ago
- ☆23Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- ☆30Updated 3 months ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago