axksel / WFC-GGLinks
Wave Function Collapse and Growing Neural Grids combined!
☆58Updated 5 years ago
Alternatives and similar repositories for WFC-GG
Users that are interested in WFC-GG are comparing it to the libraries listed below
Sorting:
- ☆30Updated 8 years ago
- using ComputeShader☆29Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 4 years ago
- ☆28Updated 9 years ago
- compute shader example☆39Updated 4 years ago
- ☆26Updated 7 years ago
- Karl Sims, Evolving Virtual Creatures by Unity.☆60Updated 9 years ago
- Moebius Transformations of 3D spaces on 4D sphere in Vertex shader and C# in Unity 3D☆72Updated 3 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆80Updated 7 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 5 years ago
- A procedural model generator for Unity.☆23Updated 8 years ago
- Weight data files exported from pre-trained pix2pix models☆12Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Perlin noise on the GPU in Unity☆43Updated 3 years ago
- ☆83Updated 5 years ago
- GPU matrix multiplication in Unity.☆19Updated 7 years ago
- ☆21Updated 5 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆87Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- fast parallel image processing on the CPU, using Unity C# jobs and Burst compilation☆21Updated 7 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Updated 6 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 6 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 6 years ago
- Control motion vector generation from timeline☆44Updated 7 years ago
- Unity implementation of Real-time procedural volumetric fire.☆62Updated 9 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 10 years ago
- ☆73Updated 5 years ago
- Shader Examples☆25Updated 6 years ago