skelleher / RayTracing
Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.
☆0Updated 5 years ago
Alternatives and similar repositories for RayTracing:
Users that are interested in RayTracing are comparing it to the libraries listed below
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆54Updated 3 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆15Updated 5 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- ☆37Updated 3 years ago
- ☆14Updated 6 years ago
- ☆17Updated 7 years ago
- Rigid Body Simulation on the GPU☆24Updated 5 years ago
- Simple Temporal Anti-Aliasing☆15Updated 9 years ago
- ☆15Updated 9 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago
- ☆15Updated 6 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆15Updated 2 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- ☆30Updated 7 years ago
- GPU matrix multiplication in Unity.☆17Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Updated 5 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago