keijiro / NNAOTest
Neural Network Ambient Occlusion for Unity
☆78Updated 7 years ago
Alternatives and similar repositories for NNAOTest:
Users that are interested in NNAOTest are comparing it to the libraries listed below
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 4 years ago
- ☆37Updated 3 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Temporal reprojection example for Unity☆116Updated 6 years ago
- Unity: "Lucy" from The Stanford 3D Scanning Repository☆19Updated 9 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆44Updated 6 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆93Updated 6 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 4 months ago
- ☆29Updated 8 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 9 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- ☆60Updated 5 years ago
- 3D head scan model from Infinite-Realities☆49Updated 9 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆113Updated 7 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆130Updated 6 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- ☆51Updated 5 years ago