mxgmn / BlogLinks
About math, programming and procedural generation
☆125Updated 3 years ago
Alternatives and similar repositories for Blog
Users that are interested in Blog are comparing it to the libraries listed below
Sorting:
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆50Updated 7 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 6 years ago
- hexagonal grid relaxing☆145Updated 5 years ago
- A 2D SDF texture generator☆171Updated 2 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- Demo of hydraulic erosion☆107Updated 6 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- ☆24Updated 7 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆69Updated 8 years ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆40Updated last year
- Hyperbolic VR using Raymarching☆105Updated 6 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆59Updated 5 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆198Updated last year
- This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron☆123Updated 11 months ago
- A Processing project to explore the atomic clusters system☆31Updated 5 years ago
- ☆67Updated 4 years ago
- Oisín: Wave Function Collapse for poetry☆258Updated 8 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆133Updated 5 months ago
- Documentation for the MarkovJunior project, by Maxim Gumin☆26Updated 3 years ago
- A Convenient Generalization of Schlick's Bias and Gain Functions☆35Updated 5 years ago
- Bugs on a canvas☆45Updated 4 years ago
- Fast 3d/4d divergence-free noise for shaders.☆50Updated 2 years ago
- Procedural Generation Experiments☆105Updated 5 years ago
- Examples of generating and using irregular grids☆49Updated 11 months ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago
- ☆15Updated 2 months ago
- Typescript version of MarkovJunior, runs on the web with a fancy renderer☆193Updated 2 years ago
- Implementation of Physarum- Slime mold behaviour on Unity3D.☆89Updated 4 years ago
- Repository for magica voxel shaders.☆124Updated 3 years ago
- Signed distance field demos and examples☆114Updated 3 years ago