mxgmn / Blog
About math, programming and procedural generation
☆117Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for Blog
- Implementation of Physarum- Slime mold behaviour on Unity3D.☆89Updated 2 years ago
- 3D implementation of the Physarum Transport Networks in Unity☆68Updated 3 years ago
- GPU Voronoi noise in Unity☆50Updated 2 years ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆257Updated 2 years ago
- A library for unity and compute shaders☆122Updated 4 years ago
- ☆50Updated 3 years ago
- A Processing project to explore the atomic clusters system☆25Updated 4 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆54Updated 4 years ago
- A 2D SDF texture generator☆119Updated last year
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆50Updated 6 years ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆38Updated 7 months ago
- Geo-Astronomical library for artist☆63Updated last year
- Real-time ray marching shaders in Unity☆43Updated 3 years ago
- Trigger-based tools for Unity for crafting games without programming, made for David Kanaga's Oikospiel☆30Updated 6 years ago
- ☆24Updated 6 years ago
- A Convenient Generalization of Schlick's Bias and Gain Functions☆33Updated 4 years ago
- 1D & 2D Random noise with bicubic interpolation☆81Updated 4 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆94Updated 4 years ago
- hexagonal grid relaxing☆139Updated 4 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆67Updated 6 years ago
- Fast 3d/4d divergence-free noise for shaders.☆41Updated last year
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆160Updated 8 months ago
- A creative geometry app built in Unity☆67Updated 11 months ago
- Demo of hydraulic erosion☆101Updated 5 years ago
- ☆59Updated 3 years ago
- WFC (Wave Function Collapse) with Unity☆324Updated 3 years ago
- A shader that creates a cubism effect based on voronoi segmentation in Unity 3d☆45Updated 4 years ago
- A generated tree slowly growing☆38Updated 5 years ago
- A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.☆37Updated this week
- Wave Function Collapse and Growing Neural Grids combined!☆57Updated 4 years ago