mxgmn / BlogLinks
About math, programming and procedural generation
☆127Updated 3 years ago
Alternatives and similar repositories for Blog
Users that are interested in Blog are comparing it to the libraries listed below
Sorting:
- hexagonal grid relaxing☆145Updated 5 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 6 years ago
- Demo of hydraulic erosion☆107Updated 6 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆200Updated last year
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆50Updated 7 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆69Updated 8 years ago
- WaveFunctionCollapse on graphs☆64Updated 5 years ago
- ☆67Updated 4 years ago
- Documentation for the MarkovJunior project, by Maxim Gumin☆26Updated 3 years ago
- A 2D SDF texture generator☆172Updated 2 years ago
- Hyperbolic VR using Raymarching☆105Updated 6 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- ☆24Updated 7 years ago
- This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron☆123Updated last year
- Examples of generating and using irregular grids☆49Updated last year
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆133Updated 6 months ago
- Procedural Generation Experiments☆105Updated 5 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆60Updated 5 years ago
- A Processing project to explore the atomic clusters system☆32Updated 5 years ago
- Precise & designer-friendly numeric springing algorithms☆127Updated 5 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago
- Fast 3d/4d divergence-free noise for shaders.☆51Updated 2 years ago
- Karl Sims, Evolving Virtual Creatures by Unity.☆62Updated 9 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆59Updated 9 years ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆40Updated last year
- ☆15Updated 3 months ago
- JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.☆33Updated 5 years ago
- GPU Voronoi noise in Unity☆51Updated 4 years ago
- WFC (Wave Function Collapse) with Unity☆343Updated 4 years ago