Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm
☆69Dec 9, 2017Updated 8 years ago
Alternatives and similar repositories for Kazimir
Users that are interested in Kazimir are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆24Apr 26, 2018Updated 7 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆133Jul 28, 2025Updated 7 months ago
- Lattice Gas Explorer, previously at http://code.google.com/p/latticegas☆17Jun 15, 2020Updated 5 years ago
- Wave function collapse python implementation☆61Mar 17, 2019Updated 7 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆61Mar 21, 2020Updated 6 years ago
- A CLI pixel art renderer for MagicaVoxel files.☆13Aug 8, 2018Updated 7 years ago
- WaveFunctionCollapse on graphs☆64Dec 9, 2020Updated 5 years ago
- 🌊💥 N-dimensional Wave Function Collapse with infinite canvas☆332May 21, 2020Updated 5 years ago
- A tutorial on writing unhandled exception filters, WinDbg extensions, and how exceptions on Windows work.☆14Aug 30, 2020Updated 5 years ago
- Modified version of the WFC algorithm that generates cyclic paths around obstacles☆19Jun 12, 2024Updated last year
- DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other …☆508Dec 21, 2025Updated 3 months ago
- WFC (Wave Function Collapse) with Unity☆343Oct 30, 2021Updated 4 years ago
- Javascript port of https://github.com/mxgmn/WaveFunctionCollapse☆520Aug 24, 2023Updated 2 years ago
- ☆14Apr 26, 2021Updated 4 years ago
- ☆14Apr 11, 2017Updated 8 years ago
- ☆320Nov 5, 2020Updated 5 years ago
- Creative geometry for Unity☆30Apr 23, 2022Updated 3 years ago
- An experiment to create instant preview feature for the Vive Focus device☆15Aug 11, 2018Updated 7 years ago
- 3D volumetric fire on Unity☆13Mar 14, 2021Updated 5 years ago
- Render preview☆11Jun 27, 2019Updated 6 years ago
- A high performance graphics utility to update textures from native plugins.☆22Feb 16, 2023Updated 3 years ago
- A simple island map generator configuration for MarkovJunior☆22Jun 17, 2022Updated 3 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Dec 5, 2019Updated 6 years ago
- volumetric brush implementation, heavily inspired by toxiclibs☆14Dec 10, 2022Updated 3 years ago
- Slime mold simulation☆10Jun 14, 2021Updated 4 years ago
- ECS Style high-performance Voxelization☆11May 5, 2019Updated 6 years ago
- Object Pool Manager for unity3d game engine☆12Mar 23, 2023Updated 3 years ago
- Javascript port of https://github.com/mxgmn/ConvChain☆51Nov 4, 2016Updated 9 years ago
- Rhino to Unity export, C#☆21May 14, 2019Updated 6 years ago
- WFC Overlapping Model implementation in haxe☆15Aug 19, 2018Updated 7 years ago
- Generate a voxel shader (for MagicaVoxel) from a custom CA rule☆184Apr 19, 2019Updated 6 years ago
- 图集制作工具,可以导出单图图集和多图图集☆16Mar 8, 2023Updated 3 years ago
- Asset Manager for .net that has live css updates using SignalR and can optionally leverage NodeJS compilers☆23Aug 26, 2022Updated 3 years ago
- Javascript/WebGL2 port of https://github.com/mxgmn/ConvChain☆30Mar 22, 2019Updated 7 years ago
- ☆43Feb 1, 2026Updated last month
- plugin wrapper for Lei Xingyu's unrealScriptEditor☆12Oct 6, 2024Updated last year
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Dec 2, 2018Updated 7 years ago
- My attempt to understand how Oskar Stålberg implemented Polygonal Planet Project☆79Apr 26, 2021Updated 4 years ago
- Helper bots for minetest with visual programming.☆10Jan 8, 2021Updated 5 years ago