MatveyK / KazimirLinks
Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm
☆69Updated 8 years ago
Alternatives and similar repositories for Kazimir
Users that are interested in Kazimir are comparing it to the libraries listed below
Sorting:
- Wave Function Collapse and Growing Neural Grids combined!☆59Updated 5 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- Collection of fractal types and coloring methods all in pixel shaders.☆40Updated 5 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆133Updated 4 months ago
- ☆65Updated 9 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 6 years ago
- A creative geometry app built in Unity☆69Updated last year
- Implementation of Physarum- Slime mold behaviour on Unity3D.☆89Updated 3 years ago
- Demo of hydraulic erosion☆107Updated 6 years ago
- ☆43Updated 5 years ago
- Scanned statue models from the Three D Scans project, optimized for real-time rendering use.☆181Updated 7 years ago
- 3D implementation of the Physarum Transport Networks in Unity☆71Updated 4 years ago
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆50Updated 7 years ago
- ☆26Updated 7 years ago
- ☆52Updated 4 years ago
- Interactive erosion in Unity☆180Updated 5 years ago
- A library for unity and compute shaders☆126Updated 5 years ago
- ☆33Updated 7 years ago
- ☆25Updated 7 years ago
- ☆90Updated 6 years ago
- ☆83Updated 5 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- Procedural noise on the GPU for Unity.☆62Updated 8 years ago
- Moebius Transformations of 3D spaces on 4D sphere in Vertex shader and C# in Unity 3D☆73Updated 3 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆60Updated 9 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- GPU-based particle rendering system for Unity☆79Updated 6 years ago
- Danish statue models scanned by Geoffrey Marchal☆118Updated this week
- ☆35Updated 6 years ago