keijiro / PackedRGBMShader
32-bit packed color format with RGBM encoding for shader use
☆41Updated 7 years ago
Alternatives and similar repositories for PackedRGBMShader:
Users that are interested in PackedRGBMShader are comparing it to the libraries listed below
- ☆36Updated 3 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- ☆30Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 9 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 8 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- ☆148Updated 6 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Temporal reprojection example for Unity☆116Updated 6 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- ☆25Updated 8 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- 3D head scan model from Infinite-Realities☆48Updated 9 years ago
- ☆28Updated 3 years ago
- ☆29Updated 7 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆72Updated 6 years ago
- Unity: "Lucy" from The Stanford 3D Scanning Repository☆19Updated 8 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago