keijiro / PackedRGBMShaderLinks
32-bit packed color format with RGBM encoding for shader use
☆41Updated 8 years ago
Alternatives and similar repositories for PackedRGBMShader
Users that are interested in PackedRGBMShader are comparing it to the libraries listed below
Sorting:
- Multiple render targets without camera object for Unity.☆22Updated 10 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 8 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 8 years ago
- ☆30Updated 8 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- ☆37Updated 4 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Updated 8 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 8 years ago
- using ComputeShader☆29Updated 7 years ago
- Simple Screen Space Reflection Implementation.☆46Updated 9 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 6 years ago
- ☆56Updated 7 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆90Updated 7 years ago
- various post-processing effects for Unity☆48Updated 6 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago
- This is a sample to run the vertex texture animation in Unity.☆36Updated 10 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler☆45Updated 4 years ago
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Updated 8 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Updated 3 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 7 years ago
- ☆60Updated 5 years ago