keijiro / PackedRGBMShaderLinks
32-bit packed color format with RGBM encoding for shader use
☆41Updated 7 years ago
Alternatives and similar repositories for PackedRGBMShader
Users that are interested in PackedRGBMShader are comparing it to the libraries listed below
Sorting:
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- ☆37Updated 3 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆80Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- ☆30Updated 8 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 6 years ago
- using ComputeShader☆29Updated 6 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- ☆16Updated 7 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 10 years ago
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Updated 8 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 9 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- ☆25Updated 9 years ago
- 3D head scan model from Infinite-Realities☆49Updated 9 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆93Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- ☆29Updated 8 years ago
- Worldspace MatCap example for the medium article☆30Updated 7 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆88Updated 6 years ago