keijiro / PackedRGBMShader
32-bit packed color format with RGBM encoding for shader use
☆41Updated 7 years ago
Alternatives and similar repositories for PackedRGBMShader:
Users that are interested in PackedRGBMShader are comparing it to the libraries listed below
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- ☆30Updated 7 years ago
- ☆36Updated 3 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- using ComputeShader☆29Updated 6 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- 3D head scan model from Infinite-Realities☆48Updated 9 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 9 years ago
- Control motion vector generation from timeline☆43Updated 7 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 5 years ago
- A small test suite for comparing blur filters.☆17Updated 7 years ago
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Updated 7 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 8 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆26Updated 11 years ago
- compute shader example☆39Updated 4 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- ☆29Updated 7 years ago
- ☆25Updated 9 years ago
- Collection of various post processing effects for Unity☆27Updated 3 years ago