andy-wood / AutoMeshLinks
An automatic procedural mesh generator. Takes a simple list of vertices and undirected edges, and outputs a triangulated mesh, with consistent winding order and (per-edge) weighted normals.
☆46Updated 8 years ago
Alternatives and similar repositories for AutoMesh
Users that are interested in AutoMesh are comparing it to the libraries listed below
Sorting:
- Critically damped spring smoothing☆69Updated 9 years ago
- Unity3D, node based procedural texture generator☆82Updated 6 years ago
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Updated 8 years ago
- ☆58Updated 7 years ago
- Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1☆44Updated 8 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- This repository is old and deprecated. Use KinoMotion instead ->☆30Updated 9 years ago
- Procedural noise on the GPU for Unity.☆62Updated 8 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆60Updated 9 years ago
- Visual Noise Designer for Unity☆71Updated 8 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- Scanned statue models from the Three D Scans project, optimized for real-time rendering use.☆179Updated 7 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- ☆39Updated 7 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 7 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆60Updated 7 years ago
- SSAO image effect for deferred shading☆88Updated 9 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- Collection of fractal types and coloring methods all in pixel shaders.☆39Updated 4 years ago
- Frame visualization utility for Unity☆199Updated 7 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 7 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆24Updated 8 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- ☆66Updated 6 years ago
- Some experiments on a divergence-free noise function (Unity)☆44Updated 9 years ago
- ☆47Updated 9 years ago
- ☆27Updated 11 years ago
- Perlin noise on the GPU in Unity☆42Updated 3 years ago
- Port of https://github.com/gorhill/Javascript-Voronoi by Raymond Hill to Unity. Also, an attempt at dynamic mesh fractures.☆68Updated 10 years ago