SebLague / Erosion-DemoLinks
Demo of hydraulic erosion
☆104Updated 6 years ago
Alternatives and similar repositories for Erosion-Demo
Users that are interested in Erosion-Demo are comparing it to the libraries listed below
Sorting:
- Interactive erosion in Unity☆178Updated 4 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago
- ☆86Updated 4 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆59Updated 7 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆193Updated 3 months ago
- Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.☆148Updated 5 years ago
- Perlin noise on the GPU in Unity☆43Updated 3 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆193Updated 4 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- ☆96Updated 4 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Unity3D, node based procedural texture generator☆82Updated 6 years ago
- ☆83Updated 5 years ago
- High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders☆51Updated 8 years ago
- Unity C# Naive Surface Net implementation☆83Updated 7 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Updated 6 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆88Updated 6 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- Collection of Fluid Simulation Experiments in Unity☆116Updated 7 months ago
- hexagonal grid relaxing☆143Updated 5 years ago
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 5 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- Collection of experimental Unity Projects☆158Updated 7 months ago