Curl-Noise Particle Flow using OpenCL
☆21Jan 6, 2021Updated 5 years ago
Alternatives and similar repositories for cnpf
Users that are interested in cnpf are comparing it to the libraries listed below
Sorting:
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Dec 20, 2020Updated 5 years ago
- Real-Time Ocean Animation with Gerstner Waves☆73Nov 2, 2024Updated last year
- toy C++ Vulkan library☆49Oct 4, 2018Updated 7 years ago
- Learning experimental design and analysis☆13Nov 22, 2022Updated 3 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆36Jun 3, 2020Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Jun 16, 2019Updated 6 years ago
- ☆13Nov 6, 2020Updated 5 years ago
- A research-oriented fluid solver for computer graphics☆62Sep 16, 2023Updated 2 years ago
- An infinite procedural terrain, done in C++ with OpenGL☆12Jun 17, 2017Updated 8 years ago
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- DX12-powered Render Window☆33Feb 13, 2021Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago
- Plugin to use Slang shading language in Unity☆22Jun 11, 2024Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 6 years ago
- Graphics prototyping framework☆37Feb 25, 2026Updated last week
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆21Feb 18, 2026Updated 2 weeks ago
- A Single C++ Header Generating 3D Triangulated Rounded Corner Box☆17Dec 28, 2016Updated 9 years ago
- ☆17Aug 27, 2022Updated 3 years ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- A CUDA implementation of MeanShift clustering algorithm. Written as Parallel Computing course project.☆19Jun 6, 2019Updated 6 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆51Nov 18, 2016Updated 9 years ago
- GPU fluid simulation☆175May 7, 2012Updated 13 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Mar 9, 2018Updated 7 years ago
- Tiny raster font blitting library☆26Dec 8, 2017Updated 8 years ago
- Foton: an interactive Vulkan graphics engine with an asyncronous Python scripting environment☆22Dec 19, 2019Updated 6 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆137Jan 24, 2024Updated 2 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Dec 21, 2018Updated 7 years ago
- A collection of software rendering routines☆21Jan 14, 2020Updated 6 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆56Dec 24, 2021Updated 4 years ago
- Editor for gplay-engine☆20Nov 6, 2018Updated 7 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆464Feb 16, 2024Updated 2 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- A 2D archery game in HTML5 canvas & JS.☆10Aug 12, 2015Updated 10 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27May 16, 2022Updated 3 years ago
- ☆23Oct 8, 2019Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Feb 25, 2019Updated 7 years ago
- Example projects for the bs::framework☆63Oct 25, 2022Updated 3 years ago
- 3D, Multi-Threaded, DirectX12 Game Engine and Editor☆29Nov 27, 2024Updated last year