mlimper / tgenLinks
TGen - Simple C++ Tangent Generator
☆42Updated 6 years ago
Alternatives and similar repositories for tgen
Users that are interested in tgen are comparing it to the libraries listed below
Sorting:
- Indirect Occlusion Culling☆23Updated 8 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- ☆33Updated 3 years ago
- #include <engine>☆40Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- ☆51Updated 7 months ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- ☆18Updated 9 years ago
- ☆54Updated 7 years ago
- toy C++ Vulkan library☆49Updated 6 years ago