mlimper / tgen
TGen - Simple C++ Tangent Generator
☆42Updated 5 years ago
Alternatives and similar repositories for tgen:
Users that are interested in tgen are comparing it to the libraries listed below
- Software rasterization occlusion culling library☆38Updated 9 years ago
- ☆32Updated 2 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Graphics prototyping framework☆37Updated 11 months ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- glTF 2.0 loader for C++14☆23Updated 7 years ago
- #include <engine>☆40Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- ☆51Updated last month
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆53Updated 7 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- Immediate mode 3D gizmo for scene editing☆6Updated 4 years ago