latencyhiding / voxel_cone_tracingView external linksLinks
☆33May 2, 2022Updated 3 years ago
Alternatives and similar repositories for voxel_cone_tracing
Users that are interested in voxel_cone_tracing are comparing it to the libraries listed below
Sorting:
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- ☆22Nov 17, 2013Updated 12 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- ☆140Oct 10, 2016Updated 9 years ago
- toy C++ Vulkan library☆49Oct 4, 2018Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Apr 23, 2018Updated 7 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- Fast mesh simplification via edge collapsing☆132Mar 11, 2017Updated 8 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Dec 1, 2019Updated 6 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆242Jan 31, 2023Updated 3 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Aug 9, 2014Updated 11 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Jan 13, 2026Updated last month
- This is a physically based real-time renderer made for learning purposes.☆89Feb 7, 2017Updated 9 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Aug 30, 2016Updated 9 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆77May 23, 2018Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Jul 15, 2017Updated 8 years ago
- Signed Distance Function Sculpting☆53Sep 30, 2017Updated 8 years ago
- Game Engine☆129Feb 19, 2019Updated 6 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- ☆16Jul 31, 2015Updated 10 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 5 years ago
- a ring buffer for variable sized continuous data☆16Dec 10, 2015Updated 10 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Jun 5, 2015Updated 10 years ago
- Macro magic for declaring/calling Objective-C APIs from C11 or C++. Preloads selectors, chooses the correct objc_msgSend to call per met…☆62Apr 19, 2024Updated last year
- Skinning Catmull-Clark Subdivision Surfaces☆27Mar 17, 2015Updated 10 years ago
- Orientation independent bézier smoothing of voxel grids☆17Dec 28, 2014Updated 11 years ago
- quake world renderer☆13Mar 13, 2017Updated 8 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 9 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Mar 23, 2017Updated 8 years ago