tatsy / qt5-shadow-mapsLinks
Shadow mapping implementation with Qt5 and OpenGL
☆25Updated 8 years ago
Alternatives and similar repositories for qt5-shadow-maps
Users that are interested in qt5-shadow-maps are comparing it to the libraries listed below
Sorting:
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Tone Mapper☆72Updated 4 months ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆33Updated 3 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- ☆18Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago