jdupuy / lightfieldLinks
lightfield generator and rendering from a 3D mesh
☆13Updated 12 years ago
Alternatives and similar repositories for lightfield
Users that are interested in lightfield are comparing it to the libraries listed below
Sorting:
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Utilities to manipulate spherical images☆113Updated 7 years ago
- Antialiasing algorithm☆12Updated 9 years ago
- ☆11Updated 3 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Updated last year
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 9 years ago
- Test model for subsurface scattering☆10Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- A Cinder apps that utilizes a deferred rendering engine to render lights and SSAO. There is also point-light shadow-mapping.☆32Updated 10 years ago
- 放射照度マッピングの解説用デモプログラム☆9Updated 9 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Updated 6 years ago
- 双方向パストレーシングベースの物理ベースレンダラ。☆18Updated 3 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆12Updated 12 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago