jdupuy / lightfield
lightfield generator and rendering from a 3D mesh
☆13Updated 12 years ago
Related projects ⓘ
Alternatives and complementary repositories for lightfield
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆8Updated 9 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆19Updated 8 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- A GPU radix sorter using the OpenGL compute shader.☆19Updated 8 years ago
- Image processing tool for physically based shading.☆32Updated 3 years ago
- ☆11Updated 2 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 6 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- ☆15Updated 7 years ago
- Compute Shader Based Ray Tracer☆9Updated 7 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Updated 6 months ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 9 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- ALTA: A BRDF Analysis Library☆14Updated 3 years ago
- A Maya plugin for the Mitsuba renderer☆13Updated 10 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Oculus Rift Ray Tracer☆10Updated 9 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- ☆26Updated 9 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago