gwihlidal / fbx2jsonLinks
A simple command-line utility to convert Autodesk FBX files to a custom JSON format.
☆13Updated 12 years ago
Alternatives and similar repositories for fbx2json
Users that are interested in fbx2json are comparing it to the libraries listed below
Sorting:
- lightfield generator and rendering from a 3D mesh☆13Updated 13 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- ☆11Updated 3 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Updated 10 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Updated 11 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Updated 9 years ago
- A Maya plugin for the Mitsuba renderer☆13Updated 11 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 9 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 4 months ago
- Useful statistics about your SPIR-V shader modules!☆15Updated 6 years ago
- Marching cube on the GPU☆10Updated 13 years ago
- 3D painting tool☆39Updated 12 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- Simple foliage renderer☆15Updated 10 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- ☆15Updated 10 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Updated last year
- GPU-accelerated path tracer☆10Updated 10 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Updated 7 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 9 years ago