gwihlidal / fbx2jsonLinks
A simple command-line utility to convert Autodesk FBX files to a custom JSON format.
☆11Updated 12 years ago
Alternatives and similar repositories for fbx2json
Users that are interested in fbx2json are comparing it to the libraries listed below
Sorting:
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- Simple index buffer compression☆20Updated 11 years ago
- Fully procedural GLSL eyeball shader☆10Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Updated last year
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- DCPU-16 machine live editor w/ syntax highlight, assembler & debugger☆42Updated 13 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- ☆22Updated 11 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- Physically based camera☆8Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- ☆18Updated 8 years ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 9 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- ☆32Updated 3 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Simple foliage renderer☆15Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 6 years ago
- Spherical Cube Map rendering library☆24Updated 8 years ago
- ☆15Updated 8 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago