RekhaMandyaRaju / Instant-RadiosityLinks
Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive Shadow maps and Deferred Shading
☆9Updated 9 years ago
Alternatives and similar repositories for Instant-Radiosity
Users that are interested in Instant-Radiosity are comparing it to the libraries listed below
Sorting:
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- Simple foliage renderer☆15Updated 9 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- A 3D game engine☆13Updated 10 years ago
- Physically based camera☆8Updated 9 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- ☆14Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- ☆32Updated 3 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- ☆15Updated 9 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 6 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆18Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago