tokoik / irradiancemapping
放射照度マッピングの解説用デモプログラム
☆9Updated 9 years ago
Alternatives and similar repositories for irradiancemapping:
Users that are interested in irradiancemapping are comparing it to the libraries listed below
- 双方向パストレーシングベースの物理ベースレンダラ。☆18Updated 2 years ago
- しょっぱ!☆13Updated 3 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- ESON, Exa-scale Storage Object Notation☆31Updated 4 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- ☆11Updated 2 years ago
- ☆15Updated 9 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Updated 7 years ago
- OpenGLによるシンプルなUI実装☆15Updated 10 years ago
- Tools for working with the .svo file format☆23Updated 8 years ago
- lightfield generator and rendering from a 3D mesh☆13Updated 12 years ago
- Web版「はじめてのBlenderアドオン開発」を構成するソースコード一式☆30Updated 2 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆11Updated 11 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- compile-time oriented color system implementation☆15Updated last year
- GPU-accelerated path tracer☆10Updated 9 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- sample program for basic of ray tracing☆13Updated 7 years ago
- 独自のゲームエンジンを使用してMaya上にレンダリングを行うためのインターフェース☆37Updated 8 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- a photo-realistic ray tracing addon for openFrameworks (using Intel Embree engine)☆71Updated 11 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- Presentation deck for a HDRP talk at CEDEC 2018☆18Updated 6 years ago
- ☆10Updated 5 years ago
- ☆14Updated 7 years ago
- Shaders for GLSLSandbox☆34Updated 4 years ago