castano / nvidia-mesh-toolsLinks
Automatically exported from code.google.com/p/nvidia-mesh-tools
☆11Updated 5 years ago
Alternatives and similar repositories for nvidia-mesh-tools
Users that are interested in nvidia-mesh-tools are comparing it to the libraries listed below
Sorting:
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- Simple foliage renderer☆15Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compressio…☆19Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- ☆14Updated 9 years ago
- A 3D game engine☆13Updated 10 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- DFG LUT generator☆56Updated 8 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 10 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated 2 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Updated 4 years ago
- ☆33Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Updated 11 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago