andrewwillmott / height-map-shadowLinks
Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.
☆17Updated 6 years ago
Alternatives and similar repositories for height-map-shadow
Users that are interested in height-map-shadow are comparing it to the libraries listed below
Sorting:
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- Simple foliage renderer☆15Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- ☆15Updated 9 years ago
- DFG LUT generator☆53Updated 7 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- CUDA GPU Software Rasterizer☆15Updated 9 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- PhotonMapper☆48Updated 11 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- A 3D game engine☆13Updated 10 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Physically based camera☆8Updated 9 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- ☆14Updated 8 years ago
- Cone-sphere occlusion LUT generator☆82Updated 8 years ago
- Antialiasing algorithm☆12Updated 9 years ago
- Marching cube on the GPU☆10Updated 12 years ago
- Simple GLSL compilation checker that uses the display driver☆26Updated 8 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago