andrewwillmott / height-map-shadow
Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.
☆17Updated 6 years ago
Alternatives and similar repositories for height-map-shadow:
Users that are interested in height-map-shadow are comparing it to the libraries listed below
- Simple foliage renderer☆15Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- ☆12Updated 7 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- A 3D game engine☆13Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 4 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- ☆15Updated 9 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- import of nvidia-texture-tools from Google Code☆22Updated 11 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆14Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- DFG LUT generator☆53Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- CUDA GPU Software Rasterizer☆15Updated 9 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- ☆13Updated 4 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago