tsturm / glTFLinks
glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.
☆13Updated last year
Alternatives and similar repositories for glTF
Users that are interested in glTF are comparing it to the libraries listed below
Sorting:
- Antialiasing algorithm☆13Updated 9 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Repository containing the tooll building blocks☆20Updated 7 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 9 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Updated 9 years ago
- ☆22Updated 12 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- lightfield generator and rendering from a 3D mesh☆13Updated 13 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆40Updated 9 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 9 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 9 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 10 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Updated 11 years ago
- ☆15Updated 8 years ago
- An SDF path tracer☆24Updated 7 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆32Updated 8 years ago
- tessellation of concave polygons with holes in Javascript☆39Updated 12 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- Useful statistics about your SPIR-V shader modules!☆13Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Geometry library that splits polyhedra using 3D planes☆39Updated 14 years ago
- Distance Field Editor (experimental)☆47Updated 5 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago