tsturm / glTF
glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.
☆13Updated 11 months ago
Alternatives and similar repositories for glTF:
Users that are interested in glTF are comparing it to the libraries listed below
- GPU-accelerated path tracer☆10Updated 9 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- ☆22Updated 11 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- Physically based render equations☆38Updated 10 years ago
- An SDF path tracer☆23Updated 6 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- Tiny raster font blitting library☆25Updated 7 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆40Updated 9 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- ☆32Updated 2 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- lightfield generator and rendering from a 3D mesh☆13Updated 12 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆35Updated 8 years ago
- ☆14Updated 8 years ago
- Repository containing the tooll building blocks☆20Updated 6 years ago
- ☆15Updated 8 years ago
- ☆28Updated 10 years ago
- CIS 565: CUDA Rasterizer☆9Updated 9 years ago
- Ray dispersion visualization in WebGL☆89Updated 7 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆48Updated 7 years ago
- tessellation of concave polygons with holes in Javascript☆39Updated 11 years ago